I have my own DLL happily talking with RPG Maker VX Ace, but can't figure out how to send a 'float' and an input parameter.
As far as I can see the following data types are allowed as input;
# P - String
# I - Integer
# L - Long
# V - Void
# I - Integer
# L - Long
# V - Void
So as a result, I am unable to get my DLL to receive the correct floating point value.
I could convert the float to a string and send it that way, but that would be clunky and slow.
Any advice would be greatly appreciated :)