Hey, everybody. I have recently begun my first delvings into RPG Maker VX Ace and I've come accross a small problem I can't really find an answer too. I would like a map to look dark and I know that the solution to this is to use the tint window command on an autorun event. However when I do this what I get when I enter the map is a split second pause and then it goes dark. It doesn't really look very nice and seems like it would destroy immersion a great deal.
Is there any way to get a map to look dark as soon as you enter it i.e. as soon as the map appears on screen the window is already tinted?
Thank you for reading and big, great thanks in advance to any help you guys and gals can provide.
How Do You Make A Map Inherently Dark?
● ARCHIVED · READ-ONLY
-
-
Set as Paralell process :)
-
I've not delved deep into mapping yet, but a simple option may be to:
Export the tileset(s) you use for that map to an image editor, like GIMP or Photoshop
Tint the tiles to the look you want
Import to RPGMaker as a new tileset. -
Hmmm. I like to fade the screen to dark before transferring to a new map and then fade the screen it to avoid problems like this.
-
Yeah. In the previous map, set the tint to black before teleporting. Then, after the teleport, fade into your dark tint.
e.g.
In Teleport Event
- Set screen tint to 0,0,0,0 (30frames)
- Teleport to new map
- Set screen tint to fade in to dark tint (30frames)
-
and better set the teleport to no fade
-
The screen fades out by default when you do a transfer, unless you choose the option for no fade.
If you use a parallel process to set the tint, make sure you do an Erase Event immediately after - the tint command does not need to run continually while you're on the map. -
To summarise:
Fade out
Tint screen. Select 1 as the frames, uncheck 'wait'
transfer player. Select 'none' in the fade box to the right - otherwise you get two fade out/in which makes the transfer event take longer
fade in.
Try and avoid using parallel processes to do tinting, as it only takes one badly executed parallel process to introduce lag.