I just wanted to comment here...
This is my opinion:
Regardless of the actual damage, DoT should have very strict turn counts. Three at the most. Continuous DoT for indefinite turns is either overpowered and incredibly dangerous (if DoT is high) or underpowered and annoying (if DoT is low), and very rarely "just right."
Regardless of the actual damage, DoT should have very strict turn counts. Three at the most. Continuous DoT for indefinite turns is either overpowered and incredibly dangerous (if DoT is high) or underpowered and annoying (if DoT is low), and very rarely "just right."
I like what you analysed, I'd just like to add to it, length of battles effects the range.
For example. If a battle lasts a lot of turns, then small DoT for that amount of turns can suddenly become quite powerful, so length of battles, regular encounters, mini bosses and bosses, is useful to take into consideration as well.