Hello I am having a bit of trouble, you see in my game at one point the characters get a dragon to ride on but instead of a dragon showing up instead I get the default airship sprite even though I went to the database and changed it. So if anyone knows how to fix it thats great if not then I could just let them keep that airship and say the dragon didn't feel like flying right now.
How do you change a vehicle sprite
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In the systems tab of the database, it shows the sprites there, click the sprite pic, and select the sprite you want to use as the airship.Hello I am having a bit of trouble, you see in my game at one point the characters get a dragon to ride on but instead of a dragon showing up instead I get the default airship sprite even though I went to the database and changed it. So if anyone knows how to fix it thats great if not then I could just let them keep that airship and say the dragon didn't feel like flying right now.
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I already did, so I must be doing something wrong and yes I made sure to click on the apply button
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That should change it, make sure after you do that, start a new test game, don't continue a save.I already did, so I must be doing something wrong and yes I made sure to click on the apply button
Other then that, you must have a script that's overriding the Database or something, because it should work period.
Also when you go into the test game, when the editor prompts you to save changes, make sure you hit yes. -
Thanks i'll try that!
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It worked but now it's appearing when it's not supposed to even though I set a switch for the event
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You need to post SSs of your event's pages(the full pages pleases, don't crop off page/event info) if you need eventing help, so we can see how your event is setup.It worked but now it's appearing when it's not supposed to even though I set a switch for the event
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You don't use events with switches for vehicles. You use vehicles for vehicles. Seems you're not setting it up properly, or you're not telling us the full story of how you're trying to use it.
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Lol yea, sorry I over looked that, I'm tired lol.You don't use events with switches for vehicles. You use vehicles for vehicles. Seems you're not setting it up properly, or you're not telling us the full story of how you're trying to use it.
Yea, OP you should be using the set vehicle position command(It's in the list that lets you set the player's starting position). -
I was actually referring to this comment:
Vehicles aren't events and don't have switches. So if an event was used, that's not a vehicle, and something a bit more unusual is happening.It worked but now it's appearing when it's not supposed to even though I set a switch for the event -
Yea I know, but I should've corrected the OP when the OP posted that.I was actually referring to this comment:
Vehicles aren't events and don't have switches. So if an event was used, that's not a vehicle, and something a bit more unusual is happening. -
Oh ok sorry i'm very new at this
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You still need to answer our questions and explain how you've got things set up (and show us screenshots of the events) if you want us to help you :)
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that event cannot work (the chances that all conditions are fulfilled are very small).
1) Get ON/OFF Vehicle is a command that requires the player to stand next to the vehicle (position requirement) and face it (direction requirement).
It will do nothing if those two conditions are not fulfilled.
2) where is that switch "dragon" set to ON?
With a structure like that, you should completely erase the event as you made it in the screenshot.
Instead of that event, replace the control switch command that turns that switch ON with the sequence of command that are in the contents of your screenshot - you should only use autorun if that is neccessary, not to follow up on an existing trigger. -
Alright thanks, but if i'm still not getting it i've already came up with a "Plan B". ;)
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I think you should check some of the basic eventing tutorials, because you are doing things in a way that makes no sense.
For examply, why does the event with the switch has a second page, if you have an "erase event" at the end of the first page?
And do you know that erase event is only temporary, and that the event will be back when the map is reloaded?
Either the second event page or the erase event, one of those is simply useless and can only disrupt your sequences.
And again, an autorun triggered by a switch - why do you not move all your commands to the place where the first switch is triggered?
Your entire structure is extremely convoluted, you should streamline it. It looks like a cutscene, and the most important rule for a cutscene is to have every command in a single controlling event - exactly because the cutscenes usually don't work correctly if you start spreading the commands into different events.
Please place all commands of that sequence in a single event (use set move route commands to control the other events where needed), and then check if it works.
Or upload your project somewhere, so that we can check the map with the events you made. -
Alright I think it would be best for me to upload my game but the attachment button doesn't allow big files.
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Don't attach games here. Load them up online (mediafire or something) and then provide a link.

