How do the 12 tile animations work?

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Started by Roseredpinball 5 posts View original ↗
  1. So you know those animations that consist of 12 tiles, such as the switches in Graphics: !Switch2. Any help would be much appreciated figuring out how to do them. How do I make the animation play through the images beneath it, rather than the usual 3-image rotation used with stepping animation? If I can provide any further information let me know, and hopefully this time I posted this in the right section. Thank you much for any help! 
  2. That's the only way you do it: 3-image rotation in characters (they're not animations, they're character sprites), if you talk about them. What do you mean by 'images beneath it'?

    If you mean 'how to do that step animation' use the Set Move Route event. That's how you do it.
  3. Rather than stepping you want it to turn in different directions. if you compare it to a character's sprite sheet, you'll see which direction matches which line of three and you should be able to cover all four lines...assuming I understood your intent.

    Edit:

    If you make a quick event for the door, that's an example of how it can work.
  4. Acetonide said:
    Rather than stepping you want it to turn in different directions. if you compare it to a character's sprite sheet, you'll see which direction matches which line of three and you should be able to cover all four lines...assuming I understood your intent.

    Edit:

    If you make a quick event for the door, that's an example of how it can work.
    Alright, I will try. Thank you. It works! Thank you so much!
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