How do I use YED SideView Battler?

● ARCHIVED · READ-ONLY
Started by HazukiWolfe 20 posts View original ↗
  1. I just don't understand it v.v I think I have the frames right but it just scrolls through the frames without doing the animations


    Spoiler
    Uuewh53.png
  2. I'm not on my computer right now so I can't confirm this but I think you have to add
    Code:
    <Sideview Battler: *file name here*>
    <Sideview Battler Height: *size of a single frame of the sheet in "H,W" format*>
    <Sideview Battler Motion>
    Index: 0
    Motion: Walk
    Frames: 5
    Loop
    </Sideview Battler Motion>
    or something like that to your Actor.

    PS, love the sprite work- she's cute!
  3. I put in what you said and I got

    "TypeError
    Cannot read property 'index' of underfined"


    This is what I put
    Spoiler
    <Sideview Battler: Hazuki >

    <Sideview Battler Height: 96,56>

    <Sideview Battler Motion>

    Index: 0

    Motion: Walk

    Frames: 5

    Loop

    </Sideview Battler Motion>

    Also ty ^_^ shes my first sprite to ever do
  4. ok I fiddled and I now have this problem

    Spoiler
    00V0oLm.png
  5. @HazukiWolfe That is caused because the entire sheet isn't centered around that size (96,56 in this case). In your case, every frame has to be 96,56 to work. I honestly suggest working with square sizes, but that is just me (my preferable sprite frame size is 82,82), as that makes sprite sheet managing easier to work with when deciding sheet sizes.

    As for me, this was one of my first spriting attempts (I still need to learn sprite shading, and this is just an enlarged frame for examples), with it supposed to be SCP-049 "The Plague Doctor" from the SCP Foundation series:
    SCP049SpriteLarge.png
  6. wait so i need just the idle pose size? not room for the other poses?
  7. You grid size has to be consistent throughout all the poses.
  8. @HazukiWolfe Exactly what @Archeia said. You may want to draw your biggest sprite for any needed motions and base the main size off of that.
  9. The biggest of the frames is W56 H96 so what I should put is

    <Sideview Battler Hight: 56,96>?
  10. Actually, your sprite wasn't centered on the sprite girds.
    That usually happens if you didn't follow the actual format of MV sprite grid.

    It can be solved by centering your sprite with its grid,
    or if you used a plugin, they should allow you to modify the sprite grid to a custom size.

    I'll try to make an example how-to later(curr. occupied) in case if you still have a problem.

    HazukiWolfe said:
    The biggest of the frames is W56 H96 so what I should put is

    <Sideview Battler Hight: 56,96>?

    No, instead of touching the sprite size, try looking for a command lines that had anything with the whole sprite grid.
    For example, MV by default is "9;6".
  11. HazukiWolfe said:
    The biggest of the frames is W56 H96 so what I should put is
    <Sideview Battler Hight: 56,96>?
    the cell size isn't just about the numbers in your notetag.
    the entire sheet needs to be set into exactly the choosen cell size for everything.
    whatever gridsize you decide on, if you set that as a grid in for example gimp or photoshop, then the entire picture needs to contain only full cells - no partial cells at the right or lower end of the picture.

    Le't assume you have an cell size of 48x48 and want 10x10 poses on your sheet - then the picture for that sheet has to have a size of 480x480. a picture of 500x500 would be wrong because divided by cell size the result of 500/48 is 10.41
    But if you divide your picture size with your cell size, only full numbers are allowed.
  12. uglywolf said:
    Actually, your sprite wasn't centered on the sprite girds.
    That usually happens if you didn't follow the actual format of MV sprite grid.

    It can be solved by centering your sprite with its grid,
    or if you used a plugin, they should allow you to modify the sprite grid to a custom size.

    I'll try to make an example how-to later(curr. occupied) in case if you still have a problem.



    No, instead of touching the sprite size, try looking for a command lines that had anything with the whole sprite grid.
    For example, MV by default is "9;6".
    I tried to use the SV template @_@ some how I messed up

    Andar said:
    the cell size isn't just about the numbers in your notetag.
    the entire sheet needs to be set into exactly the choosen cell size for everything.
    whatever gridsize you decide on, if you set that as a grid in for example gimp or photoshop, then the entire picture needs to contain only full cells - no partial cells at the right or lower end of the picture.

    Le't assume you have an cell size of 48x48 and want 10x10 poses on your sheet - then the picture for that sheet has to have a size of 480x480. a picture of 500x500 would be wrong because divided by cell size the result of 500/48 is 10.41
    But if you divide your picture size with your cell size, only full numbers are allowed.
    I use photoshop but I dont know how to fix it v.v
  13. Here's the reason why your sprite doesn't work.
    Spoiler
    upload_2018-8-4_2-20-35.png
    If you really want them to work, you would do something like this:
    Spoiler
    upload_2018-8-4_2-21-24.png

    Multiply the Max Width based on the amount of frames you have. I don't recommend your current grid size because it does not take into consideration instances like attack frames etc.

    Then Multiply the Max Height Based on the amount of poses (Idle, Attack, etc.).

    So how it will work is: 56 x 5 frames , 96 x 8 poses. The file dimensions should be 280 x 768.

    Then afterwards create a grid and put the sprites in. You are using YED_Sideview Battler so you don't have to follow the MV Sideview Template at all.
  14. tell us what your cell size is - you want 56x96?
    Then tell us how many cells you want on the sheet - remember that this is the maximum number of frames you'll be allowed to use with the plugin. Let's assume that you want to use 6 frames (horizontal) and ten poses (vertical), that will result in a 6x10 cell grid.

    Now multiply those numbers (or whichever other numbers you prefer)
    56x6 is 336 and 96x10 is 960
    That means that you have to change the canvas sizeof your picture to 336x960
    and then just fill it up with the poses you want

    edit: ninja'd
  15. Both of those seem a bit big for the sprites or I'm doing something wrong. @_@

    I tried to space then out and I used a grid to help and I got this. though I'm still doing something wrong and I just don't understand v.v I'm really sorry

    Spoiler
    1mVQcXE.png HLLx1U8.png
  16. What are your notetag settings?
  17. this is what I have

    <Sideview Battler: Hazuki_walk>

    <Sideview Battler Height: 126,108>

    <Sideview Battler Frames: 5>

    <Sideview Battler Motion>

    Name: walk

    Index: 0

    Loop

    Frames: 5

    </Sideview Battler Motion>
  18. Your sideview battler is 630x126. Try changing it to that.
    <Sideview Battler Height: 630,126>
  19. Ok now its scrolling backwards and doing this

    Spoiler
    TIMnJgr.png
  20. I had to test it out and your order in notetag is wrong apparently. Set it to this:
    Code:
    <Sideview Battler: Hazuki_Walk>
    <Sideview Battler Frames: 5>
    <Sideview Battler Speed: 8>
    <Sideview Battler Size: 126,126>
    <Sideview Battler Motion>
    Name: Walk
    Index: 0
    Frames: 5
    Loop
    </Sideview Battler Motion>

    And it should work
    upload_2018-8-4_3-23-45.png

    If you want her to fit the shadow change the image to this:
    upload_2018-8-4_3-25-0.png
    upload_2018-8-4_3-25-7.png