how do i stop rpg maker from switching to a new team member?

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Started by Akirasteel 9 posts View original ↗
  1. i have an event that adds a new member to the group but it keeps making the map character the new team member instead of stying with the Players character.

    any suggestions?
  2. I think the first Actor in the party list is the one shown on the map.  

    I have an event which changes all 3 of my player characters out for 3 different ones, and the first one I add is the one I see as the leader on the map view.
  3. Do you have followers showing?  Your OP description could be interpreted more than one way.  What exactly do you mean by 'the map character'?  is that the party leader?  Or someone else?  Your reference to "the player's character" sort of implies that this second character should be the leader.  But maybe not, because if they were, then they would already be in the party.

    Are you just using the 'Add member' from the event command menu to carry this out, or are you doing something else as well?
  4. basically before the event that adds the new character you play as trevor  trevor_1_by_steelwingakira-d7q2prq.png

    however after the event trevor gets bumped back and the leader is whiplash trevor_2_by_steelwingakira-d7q2prn.png

    now neither character is in the first slot of the database that one is black for some of the events to work.
  5. This might be solved by how you set up the party in the database.  If whiplash is always going to be the leader, then you set up the initial party as him (her?) actor id #2, and trevor actor id #3.  At the very beginning of the game, before the player sees anything, remove whiplash from the party so the player just has trevor.  Then when you add whiplash back in, I think it will come back in ahead of trevor.

    This is somewhat speculative.  I know this definitely works when the 2 characters are id #1 and id #2, because that's how I've started my current project.  I'm not sure that it will work if it's #2 and #3, but I think it's worth a try.

    I am totally at a loss as to why you can't have an actor as id #1 and why it has to be blank for events to work.  That may, or may not, mess up what I've suggested.
  6. Akirasteel said:
    i have an event that adds a new member to the group but it keeps making the map character the new team member instead of stying with the Players character.
    Let me guess - you're using yanfly's party script and you haven't applied the bugfix from the blog?The bugs in yanfly's original links can't be fixed anymore, because yanfly isn't active and the people supporting his scripts can only write in the blog, not change the scripts. For that reason any bugfixes found later have to be manually applied.

    And what you report looks like a common bug from the party manager...
  7. Yep, my guess too. Please let us know when asking for help, if you are using any scripts that could be causing the issue. (And give links to that script).


    If you're not sure, try it in a brand new project and see if it works properly. If it does, then a script is the issue.


    And on that note, since we already know the default scripts don't behave like this ...


    Moving to RGSSx Script Support
  8. i dont have a yanfly script i have #1 as a blank character so i can do an intro.

    is there a better way of doing it?
  9. Akirasteel said:
    i dont have a yanfly script i have #1 as a blank character so i can do an intro.


    is there a better way of doing it?
    You don't need a blank actor for intros, you can simply start with an empty party or turn the party invisible at start - both options are on the database, system tab (top left for actor at start, top right for transparency).