How Do I Stop My Event Actors From Continuing Their Movement?

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Started by The_Exiled_One 5 posts View original ↗
  1. I'm pretty new to RPG Maker VX Ace, but I am slowly making progress in my first project that may or may not be better than the first one on average. Anyway, back on topic: I've come up with the way that I want to do my project and I've already done the first three maps flawlessly, except for one, or three, of the same problem; my event actors do stop moving, but when I try to touch them to gain some small dialogue that I commanded into them, they continue on the movement pattern that I first instructed them to do for the event of them meeting up with my character (it's just three to five simple movements), and I CAN'T find any solution.

    The way I have it set up is that in a blackout, my first main character is transported to the first map to meet up with the other three mains. The actors' movements are programmed using Parallel Process on the three of them. And all of the dialogue, as well as the first main's movements are triggered using Auto Run.

    Any help would greatly be appreciated for this. And, I could also use some good tips in general the a newbie like me wouldn't know about. Thanks for any responses!
  2. If I were you I would just keep using trial and error until you get things right. Try alternate methods when the first method doesn't work. This is what I go through each time I add new content/features. If you're still stuck and need some additional help, upload you're project to a website and I'm sure I can show you how to manage a good cut scene, proper npc movement, dialogue, screen transition, ect. 

    (Edit: Do you have "Repeat" checked under you're Move Event Command?)
  3. If you are making a cutscene, put ALL of the commands into a SINGLE autorun event, and at the end of the event turn on a self switch. Then add a new page conditioned by that self switch that has no commands and is left with the Action Button trigger.


    Autorun and Parallel Process events will keep repeating. You need to "turn them off" when you want them to stop, but it's still not a good way to event a cutscene.


    Check out the Blog article under Hints and Tips called Events are not NPCs: The Biggest Mistake in Cutscene Events for an example of how to do this.
  4. Thank you all for your suggestions. I found a fix to this a long time before this was actually posted to the forum, because it took about a week or so. I fixed this by having a blackout at the end of the dialogue, because it is a cut scene, so that make's sense. What happens during the blackout is that the current main is transported to an exactly identical map, but without all of the previous commands, and now new ones. Again, thank you all for your help in this matter, and I hope to continue using RPG Maker! :D
  5. It's not really a very good solution. Yes, it works, but if you don't understand why the other didn't work as you wanted it to, and spend the time working through it to MAKE it work, you're just going to come across the problem again and again. We were willing to spend the time going through it with you and help you understand. You've now got a whole map that's unnecessary, and have not learned anything about the engine as a result.


    Next time you need help, please continue to work with us to solve the problem, rather than opting for a different solution "just because it works".


    This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.