How do I set up the animated water tiles from purchased content?

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Started by Snarkyfork 3 posts View original ↗
  1. I purchased the Woods and Caves premium tile set and the water tiles in the demo are animated. I have read all of the guides that came with the set and have been trying to translate the japanese event names, variables, and switches for the past few hours to figure it out but I can't seem to pin down what plugin or method is used to animate these tiles. Any help would be greatly appreciated. Thanks in advance.
  2. if they are tiles, then it should be a tilesheet that needs to go into the A1 slot - nothing else is animated on the tiles.
    if they are sprites, you'll need to load them as event picture and then activate the walking/stepping animations.
  3. I'll just have to keep at it I guess, I'm not sure why its not working. I copied the tile sets directly from the demo for Woods and Caves and they are in the A1 slot. The animated tiles in the demo are definitely not event images. It's probably something silly I overlooked. -_-;

    Edit: Turns out that the issue was caused by a plugin from the Woods and Caves demo called Bugfixwatersurfacelag.js. I figured since it said "bugfix" in the name it was safe to use... The water DOES work in the Woods and Caves demo but not in the Town of Beginnings demo so perhaps its some conflict between the Bugfixwatersurface plugin and something else or a problem that comes from whatever version/update of MV that the demos are on.

    I tested it by directly copying the tile set entries and a water map from the Woods and Caves demo over to the Town of Beginnings demo and the water doesn't work at all in the ToB demo, unless I disable the bugfix plugin. Maybe an admin can move this over to tech support for the premium content or something.

    Unless, of course, the "fix" for the water lag is turning off the animation... in that case its working as intended. >.<