How do I prevent monsters from moving in Battle Symphony?

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Started by deathsia 2 posts View original ↗
  1. Since the program is a side-battle view combat system, I need to know how to prevent monsters from moving to the player's party when they do their physical attacks.

    Please note I'm referring to the "hit type" since that's what Battle Symphony uses to determine their movement and all.

    And no I can not simply change the hit type to one that doesn't make them move as my game will be using skills and abilities that reflect magical attacks back at the attacker.
  2. The action sequences from battle symphony are skill-based. You can override the default sequences by placing the notetags for your custom sequences in the skills notebox.


    The "easiest" solution would be to make the skills for the enemies exclusive to the enemies and then include an "empty" action sequence in those noteboxes, an action sequence that does nothing.


    As for writing those action sequence notetags - that is a lot of work, especially if you want to add your own animations and not simply produce an empty sequence - check the symphony manual for that.