This is probably an obvious setting I'm missing somewhere, but I've noticed if my actors don't take a certain percentage of damage in HP, they don't show the flinch animation. I would prefer that to have to be 0 damage total to not flinch, but even 1 damage would cause the flinch animation.
Is this something part of RMMV's engine or one of Yanfly's plugins that control this kind of parameter?
How do I make sideview actors get flinched even at 1 damage?
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