How do I make NPCs bounce a quest between themselves.

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Started by YaksterX 4 posts View original ↗
  1. So basically I have this event that you talk to a guy > he sends you on a mission > you kill main monster > go back to the dude who gives you reward.

    This is working fine.

    But how do I make the player go to a guard who is blocking the way, and only after this first quest is over, give the option to continue the quest in the form off:  Talk to guard > go get permission from first dude > go back to guard.

    So basically a way to bounce quests back and forth between characters - go talk to him > go back to him, tell him A > go tell him B > go back tell him to shut up.

    I am stuck with that part :(

    Can someone help?

    It is easier for me to learn from images because of some learning disabilities but no images is also good - Ill do my best :D
  2. I'd use variables to do it, personally, so that, basically, say you're using a variable named 'quest' to control the stages of the quest. When you first talk to the guard and get the quest, the value of 'Quest' would be set to 1, then, you would be required to talk to another person who would give you permission, and would set 'Quest' to 2. Then, when you return to the guard, you would have a conditional event page that would only run if 'Quest' was = to 2, and if that was the case, would let you pass.

    This method works with just about anything, so that picking up items, talking to people, even entering rooms can form part of criteria for completing a quest.

    Hope this helps! 
  3. you need either switches or variables to do this, and those are basic blocks for quest building.


    I suggest you play the "variables Guide" to learn how to do such quests - if yo don't know where that game is linked, follow the link in my signature.
  4. Thanks guys!

    That link you gave me helped out. I DL "The Ring of Udrai" game and dissected every evet in it to see how he used the switches.

    I learned the value of "Conditional Branch" :D

    Thanks a lot it solved me a problem that I was sitting on the whole day trying to solve by the limited amounts of tools that I have learned so far.