How do I make it so the faces are on the left and menu options on the right in the pause menu?

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Started by tearsofthenight 4 posts View original ↗
  1. I want the faces on left and menus on right.
  2. Any change on any menu requires a script, you can't change the menu structure with the regular engine.


    If you do not know how to script yourself, then you can ask for a script - but to write a script for you, the scripter needs more info on what you want.


    You should provide a mock-up picture of the menu structure you want to have, then someone can help you.
  3. Copy and paste it below Materials, above Main.

    Spoiler
    Code:
    #==============================================================================# ** Inverted Scene_Menu#------------------------------------------------------------------------------#  This class performs the menu screen processing.#==============================================================================class Scene_Menu < Scene_MenuBase  #--------------------------------------------------------------------------  # * Start Processing  #--------------------------------------------------------------------------  def start    super    create_command_window    create_gold_window    create_status_window  end  #--------------------------------------------------------------------------  # * Create Status Window  #--------------------------------------------------------------------------  def create_status_window    @status_window = Window_MenuStatus.new(0, 0)  end  #--------------------------------------------------------------------------  # * Create Command Window  #--------------------------------------------------------------------------  def create_command_window    @command_window = Window_MenuCommand.new    @command_window.x = Graphics.width - 160    @command_window.set_handler(:item,      method(:command_item))    @command_window.set_handler(:skill,     method(:command_personal))    @command_window.set_handler(:equip,     method(:command_personal))    @command_window.set_handler(:status,    method(:command_personal))    @command_window.set_handler(:formation, method(:command_formation))    @command_window.set_handler(:save,      method(:command_save))    @command_window.set_handler(:game_end,  method(:command_game_end))    @command_window.set_handler(:cancel,    method(:return_scene))  end  #--------------------------------------------------------------------------  # * Create Gold Window  #--------------------------------------------------------------------------  def create_gold_window    @gold_window = Window_Gold.new    @gold_window.x = Graphics.width - 160    @gold_window.y = Graphics.height - @gold_window.height  end  #--------------------------------------------------------------------------  # * [Item] Command  #--------------------------------------------------------------------------  def command_item    SceneManager.call(Scene_Item)  end  #--------------------------------------------------------------------------  # * [Skill], [Equipment] and [Status] Commands  #--------------------------------------------------------------------------  def command_personal    @status_window.select_last    @status_window.activate    @status_window.set_handler(:ok,     method(:on_personal_ok))    @status_window.set_handler(:cancel, method(:on_personal_cancel))  end  #--------------------------------------------------------------------------  # * [Formation] Command  #--------------------------------------------------------------------------  def command_formation    @status_window.select_last    @status_window.activate    @status_window.set_handler(:ok,     method(:on_formation_ok))    @status_window.set_handler(:cancel, method(:on_formation_cancel))  end  #--------------------------------------------------------------------------  # * [Save] Command  #--------------------------------------------------------------------------  def command_save    SceneManager.call(Scene_Save)  end  #--------------------------------------------------------------------------  # * [Exit Game] Command  #--------------------------------------------------------------------------  def command_game_end    SceneManager.call(Scene_End)  end  #--------------------------------------------------------------------------  # * [OK] Personal Command  #--------------------------------------------------------------------------  def on_personal_ok    case @command_window.current_symbol    when :skill      SceneManager.call(Scene_Skill)    when :equip      SceneManager.call(Scene_Equip)    when :status      SceneManager.call(Scene_Status)    end  end  #--------------------------------------------------------------------------  # * [Cancel] Personal Command  #--------------------------------------------------------------------------  def on_personal_cancel    @status_window.unselect    @command_window.activate  end  #--------------------------------------------------------------------------  # * Formation [OK]  #--------------------------------------------------------------------------  def on_formation_ok    if @status_window.pending_index >= 0      $game_party.swap_order(@status_window.index,                             @status_window.pending_index)      @status_window.pending_index = -1      @status_window.redraw_item(@status_window.index)    else      @status_window.pending_index = @status_window.index    end    @status_window.activate  end  #--------------------------------------------------------------------------  # * Formation [Cancel]  #--------------------------------------------------------------------------  def on_formation_cancel    if @status_window.pending_index >= 0      @status_window.pending_index = -1      @status_window.activate    else      @status_window.unselect      @command_window.activate    end  endend
  4. I've moved this thread to RGSS3 Script Requests. Please be sure to post your threads in the correct forum next time. Thank you.