how do I make a event happen before game over?

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Started by themastergamer121 6 posts View original ↗
  1. I've been trying to do what I saw in a rpg game made by someone else. Every time you loose to an enemy it either makes the screen black and the player and enemy chat and it also gives a dialogue of what's happening or it shows the enemy and it gives the dialogue of what happens and they chat then it fades away and goes to game over. I have NO idea how he did it. Do I need a specific script or something?
  2. If it's an evented battle, then it simply uses continue even if lose flag of the battle processing event command... If it's a normal battle, then that uses a script that allows you to do it
  3. How do I do that? I'd like for it to be for both even battles with npc's and with normal battles around the maps. where do I get the script?
  4. Engr. Adiktuzmiko said:
    If it's an evented battle, then it simply uses continue even if lose flag of the battle processing event command... If it's a normal battle, then that uses a script that allows you to do it
    How do I do that? I'd like for it to be for both even battles with npc's and with normal battles around the maps. where do I get the script?
  5. themastergamer121, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.


    Please look for a link to the master script list, it contains about a thousand script including the one you need.


    You'll find that link in the scripting area, or if you follow the link in my signature it's one of the links I provided in that tutorial.
  6. Well, what I'd do if I was against the use of a script, or I was using the Lite version, I'd have each battle evented, so that when an event touches you and triggers a battle, you can have it continue regardless of victory or not. (It's in the event that triggers a specified battle, there's a branch for when you lose.)

    This way, you can do your cutscene any time.

    If you're against constant eventing to set up battles, then I'd rely on a script.