How do i make an enemy/actor protect from debuffing skills?
How do i make a enemy protect from debuffing ATK/DEF/etc.?
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Normally you make the enemy or actor resistant to certain States which perform the debuff.
At least that's how I handle it. Conceptually it makes sense. Maybe Slow and Tangle do the same thing (debuff AGI) but maybe a Spider resists Tangle but not Slow. -
You could also have a skill which inflicts a debuff resist state.
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How?You could also have a skill which inflicts a debuff resist state.
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You can use the "debuff rate" feature if you're using the "debuff" effect
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Just in case you are asking 'how' as in 'show me how to...' :
For actor(s) :
1) Go to the your project's Database (hotkey: F9);
2) Click on the 'Actors' or 'Classes' tab (either one is fine, depending on how you will utilize classes in your game);
3) Double-click on one of the empty spaces under 'Features';
4) In the pop-up window, look at the second line under the 'Rate' tab - it will read as 'Debuff Rate'. Click on the button next to it;
5) Select the parameter that you want protected from debuffing, eg. ATK;
6) Next, set then % below it to zero (if you want complete immunity).
For enemies, it is the same thing, just go to the 'Enemies' tab and repeat the process stated above. -
Create a state in the database. We'll call it Flawless. Have it last, say, 3-5 turns, and remove upon battle end. In the state's effect box, tick the resist debuff boxes. Create an item; we'll call it Super Elixir. Make it In-battle only, rather than From The Menu, and applicable either to User or Ally. In the effects box, have it apply the Flawless state.How?
You can also create a skill with the same effect, of you like. -
Thanks.Create a state in the database. We'll call it Flawless. Have it last, say, 3-5 turns, and remove upon battle end. In the state's effect box, tick the resist debuff boxes.
Create an item; we'll call it Super Elixir. Make it In-battle only, rather than From The Menu, and applicable either to User or Ally. In the effects box, have it apply the Flawless state.
You can also create a skill with the same effect, of you like.