How do I make a cutscene that runs by itself? What I mean by this, is that the Show Text in the Event Commands only continues if the player presses [Enter] after a character speaks. Now I want to know is how do I make the text/conversation continue without the player actually pressing [Enter] so they can just watch the cutscene without pressing anything? This might sound a little confusing but please post if I confused you and Thanks for the help :D
How do I make a cutscene that runs by itself?
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If you click on the "Show Text" command and just leave your mouse still in the text area, a small help window will pop up with the text commands you can use.
Second-to-last on the list is the command \^ -- which automatically closes the text box without player input. Depending on the length of the message, you may also wish to make use of the wait commands (\| or \.) to make sure the player has time to read through the entire text. :) -
in my opinion DON'T DO IT
Some players will read at a slower pace than you or any testers, it's best to have it with so the player picks when they are done reading rather than the game deciding for them. -
You have to bear in mind that some of your players might have English as their second, third or even fourth language. There is no way that they will read it as fast as a native English speaker. Then there will be others who just want to click through the dialogue for whatever reason (perhaps they are re-playing it and know the cut scene) and they will be irritated if they are forced to wait while the text runs itself. so for those 2 reasons - and there may well be others - as RyokyHasu said, Don't Do It!
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Ahem... R-y-o-k-u-H-a-s-u, I also don't mind Ryo for shortas RyokyHasu said, Don't Do It!
Edit: 100th post! WOOT! -
Oops! Typo. My bad. sorry.
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Alright thanks :D I did it anyways MWUAHAHAHAHA!!!!!! > :)
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