How do I import Doors and Chest From DLC

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Started by Kitten_Taco 5 posts View original ↗
  1. I got the Future Tiles DLC and I'm having trouble figuring out how to import things like doors and chests to be able to set them as events. There are a lot of things i have with this pack that wont fit into one tileset that I don't know what to do with, but would be useful. If someone could tell me how to access this stuff in mp/event mode, that'd be great. Specifically, the stuff I need help accessing is:

    billboards; boombarriers; doors1, 2, and 3; firebarrel; fountain; incubator; sewagedrain; sewag waste; siren; teleporter; teslacoils; laserbeams; manholes; cars 1 and 2; chests; neonsigns.

    Essentially, everything in the characters folder. I don't know why none of them are actually characters, but, whatever.

                                           Thanks,

                                                 Kitten_Taco
  2. In the Resource Manager, there is a "DLC" button. Get it from there as you would any other resource.
  3. Ok, thanks, they go in the characters folder. I get it now. Thats why they were labeled characters. Thanks.
  4. Do I just have to import them via the DLC button or do I also have to copy them inside of a new folder? Will that file be copied automatically when I create the exe-file?
  5. There should be a user guide explaining what you need to do to get DLC into your project.


    Next time, can you please make your own thread instead of adding to someone else's thread that has already been resolved? I was about to close this one just as you posted.