How do I change several tiles at ones

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Started by MRColourblock 7 posts View original ↗
  1. Hi everyone,

    I just tried to make a portal (3x2 tiles), but I don't know how to make all tiles change at once, since it's not a graphic for an event. portal problem.png

    Hope you guys can help me,

    MRColourblock
  2. I don't have RPG maker on this computer, so I can only try to explain using my words :)

    What you'll want to do it use events. Tileset graphics are listed down at the bottom when you set event graphics.

    The portal looks like it has six tiles, so you'll need six events, one for each tile. I am assuming that your "off"
    portal is one the map as tiles (which is to say: don't delete it)

    Designate a Control Switch as your Portal switch.

    For all six events:

     On the first event page have the page condtion be when Control Switch "Portal" is OFF

     Set the event as "Same as characters" and "Direction fix", walking and stepping animations set to OFF.

     Set the graphics on the first event page to NONE. When the portal is off, it just shows the original tiles.

     On the second event page have the condtion be when Control Switch "Portal" is ON.

     Set the events as "Same as characters" and "Direction fix", walking and stepping animations set to OFF.

     Set the graphics on the second event page to those of the "on" tiles.
     

    Now, when you want to switch back and forth, change the Portal switch on and off as needed. All six events will change at the same time. When the switch is off, the events will be invisible, when it's on, they will show the on graphics instead.

    It can sometimes be easier to make just ONE event to test such behaviors, and then once you have a template, make the other five.
  3. Open an image editor, take that portal, and move it into its own file.


    Then use that as the event graphic.
  4. Yes, definitely combine them and make it an event graphic. There are ways to change multiple tiles, but it's not worth it.

    Edit: see my signature for a sprite video tutorial (even though you're not making an animated sprite, it's the same process, just with "no stepping" and turn on direction fix).
  5. Yes, don't use 6 events. Make a single character sheet with 12 cells, each the size you need, and put that graphic into one of the cells (or two of them - one for the 'before' version and one for the 'after' version).


    Just make sure you put $! or !$ at the start of the filename (to tell it it's only big enough for one "character" and you don't want it to offset the pixels like it does for characters), and check the Direction Fix box on the event.
  6. Ok, it worked :D thankks very much for the answers
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