I hate making a single topic just to ask this, and maybe i missed the answer somewhere but i been looking.
How in the H*LL do you turn the gauges off?
I just don't want them, they have no place in the type of RPGs i make.
Hell, i don't even use the TP stuff....
Also.. this has nothing to do with gauges, but is there an easy way to replace a single word in the scripts with a word you choose all at once?
I ask cause i am trying to replace all the Fonts for everything with a single font but it takes forever to go through and change a font, change a size.. change a font change a size..
Makes me wanna slam my head on my desk.
How can the gauges be turned off?
● ARCHIVED · READ-ONLY
-
-
This is the way to turn off the gauges/bars. You don't need to tinker the rest of the config.
Also, yes I did talk about it in the manual. You can also replaced the entirety of Battler_Status config on all scripts (e.g. copypasting the entire section), it's just there's no 'global' setting. We...really didn't take it into accord when we made it, sorry. You'll get used to it after a while ;w; )b

-
That explains my issue! It's called a bar >_< i was looking for the word gauge ROFL
Yeah EB needs to add a global word replace option so you can just replace any given word in a script with a word you choose so i can in one felt swoop replace
:font => "VL Gothic"
With
:font => "what ever the font name is you wish to replace"
I realize it's set up as a means for adding variety, but when you just wanna use the same font and size for everything in the menu it can give ya a headache from hell.. it's rather tedious is all.
But alright, i will just get used to it, no problem. -
You can do that with ctrl+h.
-
Nah that was our fault. We made them separate just in case you have different display options for each menu.
Use font.default_name/size/color/etc. when setting up the config. It'll follow the ones in Yanfly Core Menu instead (or wherever else you call it). I think one or two of the sample demos had the same syntax, that way you don't have to worry. -
@Darangen
Oh dear lord.. i had no damn clue.
Never knew you could! >_<
Well that will help in the future!
@Archea
Well i don't use Yanfly's stuff.. his core script i just find makes things more complicated then they need to be, for me anyhow.
New question though.
Is it possible to 1 get rid of the fade between menus?
And 2, is it possible to just overlap each menu... so like if you pick items rather than fading to the menu for items, it just sorta blinks over top it?
These are all things i learned to do without this engine, so figure it must be possible with this engine.
I get a sinking feeling i am gonna aggravate folks with all my questions.
I get the feeling there is not a way to do such a thing.
No way to animate how the windows open, and no way to overlap menus.
These are all things i figured out how to do without the use of Luna Engine..
Guess i can figure out again how i did it, and apply those changes to the more hard coded scripts in RMVXAce.
By the way, if anyone wants to get rid of the blury background during menu use go to SceneManager and edit the lines below.
Where it says "@background-bitmap.blur" Either do as i have done below, or remove it totally. And the map scenery will stay normal.
#-------------------------------------------------------------------------- # * Create Snapshot to Use as Background #-------------------------------------------------------------------------- def self.snapshot_for_background @background_bitmap.dispose if @background_bitmap @background_bitmap = Graphics.snap_to_bitmap# @background_bitmap.blur endGo to Scene_Menubase to get rid of the darkening effect if you don't want it
#-------------------------------------------------------------------------- # * Create Background #-------------------------------------------------------------------------- def create_background @background_sprite = Sprite.new @background_sprite.bitmap = SceneManager.background_bitmap @background_sprite.color.set(16, 16, 16, 128) endWhere it says @background_sprite.color.set(16, 16, 16, 128) change the 128 to a 1 and it will stop darkening.
Kind surprised i don't see these options in Luna Engine.
There is also a way to make the menu show instantly, sadly i can't remember how i did it, but once i can remember i will post how to here.
Does anyone know how to make the menu show up instantly?
Their needs to be more options than this "engine" has.