How can I remove the MP stat from my game?

● ARCHIVED · READ-ONLY
Started by Little Paw 10 posts View original ↗
  1. I'd like to ONLY use TP for skill costs. Is there any way to completely remove the MP bar from my menu, battle screen and stat screens?


    Edit: To clarify as to why I want to do this, I want to have the method of using skills charge as turns pass in battle. This is built into TP, but it's not built into MP, so I don't need MP.
  2. even M.Atk and M.Def in status?
  3. mrcopra said:
    even M.Atk and M.Def in status?



    What? I don't need to do anything with M.ATK and M.DEF. Just MP...
  4. mrcopra said:
    then try this


    View attachment 33310



    That works in regular menus but it doesn't work with custom scenes, like Galv's Magic Shards plugin. It'll still display "Max MP".
  5. custom scenes need to be edited in their plugins, and it depends on the plugin writer if he/she used simple properties or if you need to edit the js file for the changes
  6. change the GALV_MagicShards.js file in the  line 1144


    Window_ShardStatus.prototype.refresh = function() {
    this.contents.clear();
    if (this._actor) {
    //this.drawActorName(this._actor, this.textPadding(), 0);
    for (var i = 0; i < 8; i++) {
    this.drawItem(0, this.lineHeight() * i, i);
    }
    }
    };


    to

    Code:
    Window_ShardStatus.prototype.refresh = function() {
        this.contents.clear();
        if (this._actor) {
    		this.drawItem(0, this.lineHeight() * 0, 0)
            //this.drawActorName(this._actor, this.textPadding(), 0);
            for (var i = 2; i < 8; i++) {			
                this.drawItem(0, this.lineHeight() * (i-1), i)
            }
        }
    };
  7. Hmm... While that would work, what about if I add new plugins with custom scenes? Then I have to figure out what to edit for each one...


    Here's a different question: Is it possible to make MP behave like TP? Cause TP can be easily removed altogether.
  8. It is easier to edit each plugin you add to your project than to change MP behaviour that deep in the engine.


    And yes, each plugin that creates a new scene may need to be edited. No way around it.
  9. If you are keen on using plugins, what about trying Yanfly's skill related plugins?


    instead of fully removing MP, work towards the skills cost (EG cooldown) http://yanfly.moe/yep/