Hi everyone.
I want the player to be able to push a boulder on a switch.
It seems like it would be really easy: Set the switch to below characters and the rock to same layer. But no... I guess two events don't want to occupy the same tile.
What can I do to force the boulder onto the switch?
Thanks!!
How can I push a rock on a switch?
● ARCHIVED · READ-ONLY
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Set the boulder to "Through".
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If the boulder is "through" it doesn't activate the switch...
EDIT: Actually, if the boulder is set to through, the player would walk through it. If the switch is through, the boulder won't activate it. -
Hmm. Well... Have the switch event be set to through immediately after activation. Should be pretty seamless.
Alternatively, you could set it up with region IDs [or MapX and Y] and a parallel process event. This tutorial goes over though how to set up the parallel process:
http://forums.rpgmakerweb.com/index.php?/topic/3402-jumping/
The parallel process event will check the Region ID/Location of your event [the rock], and once that event is over the "Switch" [Region ID 1 for example] the event will trigger.
There's probably an easier solution to this, since this is a commonly used mechanic... but I can't think of one.