How can i add a new term?

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Started by MaxWhite 11 posts View original ↗
  1. Hello! Thanks and sorry for wasting your precious time with this stupid person ^^\

    How can i add a new term? Like a new "MP"?

    I using variables to storage the informations, but... I want make this more right...

    Have a way to do this? If not, have a way to show the variable information on menu?

    Thanks and sorry again ^^\
  2. You may need a script for that. So you need to display variable on menu? Where are you going to put it?
  3. Oww! That was quick! Thank you buddy... Can I call you buddy? Ow, I'm sorry, I did not even ask that... Please, forgive me...
    When pressing Esc opens a menu, where it has the name of the hereoi, the class, the hp and the mp. I wanted it to be below MP...
    Once more time, plese, forgive me...
  4. And what is that information will be? You mentioned variable, so I was assuming you store a value for example in game variable ID 1 as = 10. Obviously you don't want all the characters display same value as 10, or do you?
  5. Right, will be storage numbers and each character will be you variable... Well, not each character, just the principal hero...
  6. I think you misunderstood what you're asking.

    You cannot simply "add another term" and expect it to work like that, you need to program that in.
    That is more than just adding a code line somewhere, and if you ask for someone to do that for you, you need to tell that person all details - what the value will be used for and how you want to change it at minimum.

    You'll need to give a more complete description or you'll never get it.
  7. Okay, How about that?
    I want to make a "werewolf system"...
    To transform into a werewolf, you need waste "VIgor Points" something like the Magic Points...
    I created a variable that will store the points you have. I can take those points when you transform and add them when you go to sleep in a bed...
    I want show this points on the menu, below of MP gauge...
  8. 1) will all actors be able to do this or only one?
    2) if it is only one, which one - and is that actor guaranteed to always be in the same party position or can the player use the formation screen to place the werewolf in other menu/party positions?
    3) which variable is that?
  9. 1) Only one...
    2) The principal, the starter chracter, and this is event will afect only the main character, in others words, the player can change the position of the character in the party that will not affect their characters - the first character on the party can not become a werewolf just because the position...
    3) This variable is a variable that i created to storage the "Vigor Points", it's works like a HP or MP gauge...
  10. Okay, i think in a thing more easy...
    Exist a script that add a hud, where can show variables? Of course, the name, HP, MP too...
  11. [move]RGSS3 Script Requests[/move]