So we all know you do the following:
Place your font in a new font folder at the root of your game directory called "Fonts" in side there place your .ttf. In your script editor you do:
#==============================================================================# ** Main#------------------------------------------------------------------------------# This processing is executed after module and class definition is finished.#==============================================================================Font.default_name = ['Oxygen-Light']Font.default_size = 22rgss_main { SceneManager.run }
Should not be difficult. Right?
Wrong.
My font is Oxygen-Light (I'm playing around with fonts) and I have followed my own steps and some how the system won't recognize the font. Is this a case where I have to physically install said font in order for it to work? I have to install it AND have it in my fonts folder? or am I just being dumb?
How am I failing this epically? (Fonts)
● ARCHIVED · READ-ONLY
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This is a new project? There are no other scripts that override the default font?
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New Project. No other scripts at all. As a side note. I actually tried installing said font and running the game again, ya no ... no change. It uses what ever default font that RPG Maker VX Ace uses
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The font can either be dropped in the \Fonts folder of the main project folder or installed, you don't need both. Are you sure you have the name correct? The name you use must be the same as whatever follows Font name: when you open the font in Windows Font Viewer, including placement of any dashes, spaces, etc., NOT the filename of the font.
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yeah, open the font in the font viewer to get the actual name. I've had this problem on some fonts too.
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Try to open Microsoft Word, and search that font name, is the name really "Oxygen-Light" ? Because I try to install it and the name is simply "Oxygen", I believe what it's mean with Oxygen Light, is the normal Oxygen without Bold format, and Oxygen Bold is when you type and use Bold format. Sorry if this wrong, but that's how it works in my machine, I just put this Font.default_name = "Oxygen" and then all the font is changed.