Hot Dog {9/4 looking beta tester & proofreader}

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Started by JoePie 30 posts Page 1 of 2 View original ↗

  1. Update: 


    Looking for tester and proofreader for "HotDog" Beta Demo.


    Nearly done but need serious verification from Native English speaker (or someone good at it) for obvious reason, I'm not.


    Appreciated, and Cheers.


     


    sc_title.jpg


     


    One Dog.


    One Time Freezing World.


    One Story of Endless Waiting.


     


    Characters

    Spoiler

    Hot Dog the Sausager


    ChaHOtdog.jpg


    A Cheesy Hot Dog, whom afraid of Ratish the Rat for obvious reason, his Cheesy inner self.


     


    Ratish the Rat (or Radish)


    ChaRadish.jpg


    In love with Hot Dog. Feeling good when someone pluck her leaf out from her back?


     


    Rainbow Ram'bo (mini-BOSS)


    2016-03-27-17_04_17-HotDog.jpg


     


    Ran'bo equiped with 2 magic bow, Love & Friendship, which provided him some Aggressive skill like Ram'bogini & Rain-da-bow.


    Also wearing Rainbow equipment to make himself tougher. Yet if you able to tear all these down it become something like... below?


     


    mr8.jpg


    Features & Screenshot

    Spoiler

    - "Vagrant Story" like Limbs Battle system
    - Pokemon Catching system without BALLS!
    - Cute but R13! Did I said cute graphic & menu?
    - A simple yet touching story unveiled by 5 characters with multiple chapter! Who doesn't like Dragon Quests??
    -Travel across the World! Expect some Unicorn in Australia!



     


    sc_indoor.jpgsc_menu.jpgsc_worldmap.jpg


    sc_battle.jpgsc_city.jpg


    sc_party.pngsc_village.jpg

     


    Limb & Capture System Demo

    Spoiler
    Capture that Apri-CAT!!!


     


    2016-03-27-11_58_39-Hot-Dog-{Capture-demo-updated}-3_26---Project-Development---RPG-Maker-Forums.jpg


     



    Pretty easy understanding eh? The LIMB system was act in concert with Capture System.


    In the demo the leaf(wing) was took out first to tired it up, and a prevention for it to runaway!


    Then the whisker! Kitty is not a kitty without Whisker! Severe it for easier persuasion!


    Plus we can get an Apricot by letting the precious whisker back XD


    And Persuade success!




     


    Current Problem & Resolve




    Credit

    Spoiler

    Yoji Ojima


    Rexal


    Gameus


    Yanfly


    TOMY (Kamesoft)


    Soulpour777


    SumRndmDde


    Kaus


    Galv


    Mr.Trivel


    Galenmereth


    Shaz


    Hime


     


    Special Thanks to


    DreamX for his scripting assistance


    My wife Carol and family for continuous support!


    Thanks!

     


    Thanks for Watching!


    Like us on Facebook and


    Free your cheese from Ratish!


    unnamed.png
  2. Very Cute game! I like the Aeshetics :D
  3. Holy moley, the style is fantastic! I really like how it looks like its coming out of like a child's imagination. :3
  4. Those graphics...  :stare:


    I love it... so much...
  5. While checking your comment in Wanda's thread, saw the game in your sig and I thought "Hmm... this look nice. Lemme take a look". Best.Decision.Ever!

    This game is incredibly cute. Like Kirby Epic Yarn and Earthbound mashed together! Keep up the good work!
  6. Just update a short video showing how Capture System and Limb System work along! Oh and character section, with CHeesy HotDog!


    Thank you @Archeia ! Not only the support but "Tag Issue" before! Cheers!


    Thanks @Moony! Come on! Who doesn't love Kirby Epic Yarn and Little Big Planet!  :D


    Thanks @Ace VII! For thinking a PUN game with "Apri-CAT" & "E-laser" and "Uni-Corn" cute XD Thanks!


    That's the same for me @SomaelCK! I swing around and saw Wanda's composer's (or artist?) Wanda signature! Congrats on successful funded!


    Yeah who doesn't love Kirby Epic Yarn! But Earthbound is too big for my scale, it's EPIC!
  7. Alright Matey, Vomit Eyecandy Time!  BD


    Introducing Rainbow Ram'bo!


    Ran'bo equiped with 2 magic bow, Love & Friendship, which provided him some Aggressive skill like Ram'bogini & Rain-da-bow.


    Also wearing Rainbow equipment to make himself tougher. Yet if you able to tear all these down it become something like... below?


    View attachment 34874


    View attachment 34873


    *Rainbow in Rainbow battle screen  :o


    Side note


    Weekend spent Wisely! Other than hiking 5am for Tomb Sweeping Day,


    Demo's Miniboss setup was smooth! Website and Facebook crowds building was pretty fine thanks to my Friend Magnet wife!


    90+ Likes now! Super Grateful If you guys can push HotDog further to 100+ Like with link below! Pretty Please!


    View attachment 34875


    Oh and@DreamX was Duper kind to lend me some help in scripting. Basically this game wouldn't stand a chance without his Capture Enemies Plugin! Thanks mate! And everyone liking/watching this thread!


    BTW let me know if the naming of "Rainbow Ram'bo" is fine to use...Or else had to change it into "Rainbow Ran'bo" later XD
  8. how you made that texture for maps?, When I edite the tilesets, each square is a piece, but to make this paper effect... I cant understand it. I want a texture in my progect too, not paper. How you did it? Thanks.
  9. Parallax! I followed Echo's tutorial below then Voila!


    https://www.youtube.com/watch?v=64nxvCaPaJw&index=5&list=PLTcc-t1_NNLUzIUVRDyNWyGkfT-TBRtkG


    As for textures, I made some paper craft and cardboard for in-game texture, then using Photoshop to making them perfect (Or start directly here if it's in easy shape).


    You can go here for more textures.  BD


    And OMG!


    Hot Dog's screenshot was featured on RPGMaker official Facebook page!  :o Thanks for everyone making this happen!
  10. So, you put your paper texture in a diferent layer over the map?, then under the layer, are flat colors?. I use photoshop too but if you export a tileset, each square is a "piece" of map to use it, like a jigsaw. But if I put the paper (for example) texture in each piece, when I make a map, everything is dirty and not like your screenshots. Is like your texture is over the map, so you can edite the map without touch the texture, making that awesome effect. 

    But I cant do this. Please how you did it?, I am making a terror game using a "scratched" texture but the link you put there is a tutorial for lightings and shadows.

    Thanks JoePie, I love you and sorry, my english is not perfect.
  11. No worry your English is fine. Can you show me an example of " when I make a map, everything is dirty "? I can't help without knowing more.


    And NO the vid is not for merely lighting and shadow. She turn off the original map and use parallax only for final result. Which is what I do for HotDog.
  12. [REDACTED] YOU THIS GAME IS TOO CUTE. SERIOUSLY.
  13. Thank you @Pine Towers! Although this game was not meant to be cute, but Hideous XD


    So everyone, another serious problem with hideous character.


    I think HotDog's design is not showing his background story and not hilarious abit for a processed food.  ;_;


    So I quickly draft out another design with actual frankfurter shape, and showing his cheesy innerself.


    Let me know which one show his background the most and most importantly, more hilarious & dumber?


    # Greeny is older design. Grey background is latest design.


    View attachment 34398View attachment 35525
  14. The newer one is kinda creepy to me and it looks like its staring into my soul :p


    I like the original one the best it looks like it fits in more to me
  15. Hot dog, this looks really cool.


    I like the newer one's art style and shading, but the older one's design. The older one might seem less "expected" to me, since the idea of a hotdog presented like a dachshund or literal dog seems expected, but the older one is has an off-puttingness to it's design (being horizontal) that seems really whacky. Think the uniqueness could help it be a bit more iconic.


    Might be wrong, though!
  16. Update: Looking for tester and proofreader for "HotDog" Beta Demo.


    Nearly done but need serious verification from Native English speaker (or someone good at it) for obvious reason, I'm not.


    Appreciated, and Cheers.


    @Altered State YEP I choose older one over the new one! Not for the "soul staring" issue though XD 


    @Missile A big Fan of Amber Throne here! If I'm not wrong I remember first see it on Gamedevfort, I can't believe it was made by RpgMaker! Seriously, you're one of the inspiration of "HotDog" and why I jump from Unity to RpgMaker. I could write a long story to thank you for making Amber Throne alive, but long story short, Thank you.
  17. Hey all, time for some lil Sharing!


    For all user of plugin AltMenuScreen3, I just found that if you use item or skill in Menu, it will show your actor above current screen, like sample below, which make your game looks bad, like Real Bad.


    2016-04-06 18_10_47-HotDog.png


    I just commissioned a fix from @Quasi for it, and he kindly agree to let me share it to public. Download the JS at his Github and put it below AltMenuScreen3. Voila! Purrfek!  BD
  18. THIS IS F'ING ADORABLE! AHHHH!!


    As far as designs, totally agree with Missile in terms of the older version being more iconic (since it is more unusual). You want his design to fit his backstory. So far, all I know about HotDog is that he is cheesy on the inside. The current hotdog version looks much more effeminate - not sure if gender fluidity is a thing you are going for, though, so I'll leave it alone.


    In the end, when I think of hilarious and dumber, it's definitely the first version. I mean, a rolling weenie? Loll


    I am enjoying this!
  19. Chubby Fang!  :o  I know right? I'm thinking too much at that time. Looking back the latest design was too complicated compared to older style XD


    Cheers for Fang Picture your kind words! it's gonna be more enjoyable when demo is out, I guess XD

    m4uesviecr said:
    THIS IS F'ING ADORABLE! AHHHH!!


    As far as designs, totally agree with Missile in terms of the older version being more iconic (since it is more unusual). You want his design to fit his backstory. So far, all I know about HotDog is that he is cheesy on the inside. The current hotdog version looks much more effeminate - not sure if gender fluidity is a thing you are going for, though, so I'll leave it alone.


    In the end, when I think of hilarious and dumber, it's definitely the first version. I mean, a rolling weenie? Loll


    I am enjoying this!
  20. Wow! I really love the look of this, the cartoonish original arts are very cute and creative, goodjob!!  :D  


    It really looks like a very heart-warming game and would love to try a demo soon ;)