Now, while I find this incredibly cool, they remind me of achievements really, as we get prizes for doing different hospital related things. Now, a cool addition to this would be allow switches to be turned on when we complete such requirements instead of just allowing prizes for them. That would allow us to unlock achievements (through different scripts) when, say, the player heals their main character so many times, or heals so many status effects or something. Really, just allow a broader range of things to happen when the player uses the hospital. Really, I would love for the player to get a prize AND earn an achievement.
However, I have yet to try this script out. I may be wrong. This may already be possible.