Are there any workarounds to this? Flexibility is a bit limited with the use of parallax mapping/evented looping (placing transfers on the map to fake a seamless/endless map loop) so I'd like to avoid using those two techniques if possible. I've attached a demo with an example of this event flicker issue below (nothing about the engine or default scripts has been modified)
Using a horizontal loop scroll type for a map will result in events flickering for a split second (becoming transparent) no matter where they are on the map.

Are there any workarounds to this? Flexibility is a bit limited with the use of parallax mapping/evented looping (placing transfers on the map to fake a seamless/endless map loop) so I'd like to avoid using those two techniques if possible. I've attached a demo with an example of this event flicker issue below (nothing about the engine or default scripts has been modified)
Are there any workarounds to this? Flexibility is a bit limited with the use of parallax mapping/evented looping (placing transfers on the map to fake a seamless/endless map loop) so I'd like to avoid using those two techniques if possible. I've attached a demo with an example of this event flicker issue below (nothing about the engine or default scripts has been modified)