Holders MZ/MV battlers, characters and Icons.

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Started by Holder 29 posts Page 1 of 2 View original ↗
  1. Logo.png

    Separate from my Animated Battlers Streamline series, these are formatted for use directly into MZ and MV. Due to usually running out of first post image limit I can't make a all resources here post. What will be updated in here is the Icon sets.
    For on map sprites I have used/edited parts of the character generator and existing MZ characters, please make sure you abide by the full official EULA.

    Terms of Use:
    -Free to use commercial and non-commercial
    -Free to edit upon
    -Free to distribute edits
    -Free to rename actors/monsters/weapons for your own purpose
    -Free to create additional resources such as faces, on map sprites based off my content
    -Free to create scripts/plug-ins using this and or steamline content (ie- visual weapons)
    -Not for NFT use
    -Not to be compiled into a collection pack for distribution

    NEW RELEASE.png

    Rose 1
    Battler:
    Rose 1A - Spear Rose 1A.png
    Rose 1B - Spear Rose 1B.png
    Rose 1C - Spear Rose 1C.png
    Rose 1D - Spear Rose 1D.png



    Map sprite:
    Rose 1.png


    Icon sets:
    All Icons
    Icon Sheet

    AllIcons.png

    Visual Weapons aren't available in this format yet. If you would like to develop a plug-in which allows two weapon sheets (above/below the actor sheet) depending on what the user equips then you are free to do so with or without contact. If you do contact I can provide assets for this, and allow distribution with your plug-in release, or if you'd wish to develop a plug-in based off my streamline resources then also please feel free.

    Any comments welcome, if you'd like to contribute with material, tutorials on how to use or anything you like then reply, send a message, reach me where you can.
    Itch: -All my free work can be found here and it's regularly updated.
    Discord: - see the progress, share your work or just hang out.
    Twitch: - I stream working on graphics and in engine content on Sundays.
    Youtube: - When I'm able I upload my streams or time-lapse.
    Twitter: I share progress here and retweet your stuff.
  2. This will be immensely useful to a lot of people.
    Thank you for doing this. I can't imagine how many hours' work went into this.
  3. I love Rose 1D :kaoblush:
  4. Wow, really incredible job on the SV Battlers!
  5. Need to do like a New release image for when I post a new set. Going to try my best to get as many on map sprites done also, including enemies, got some stuff to learn but I'm working on it:
    MapGenie.gif
    I think for some actors it's going to be weird having to give them a certain weapon.

    @Kes I hope so! It's taken a solid 2 days to do what's in the first post there.

    @ATT_Turan That armour colour is my personal favourite, I use it on almost all my battlers.

    @GalacticGod it was tough to get them into that format, I had to also find out what sort of poses went into each row and what frame out of my 4 to sacrifice.
  6. NEW RELEASE.png
    Genie 1
    Battler:
    Genie 1A.png

    Genie 1B.png
    Genie 1C.png
    Genie 1D.png
    Genie 1E.png
    Genie 1F.png
    Genie 1G.png

    Map sprite:
    Genie 1A.png
    Genie 1B.png
  7. That genie is awesome. I really like your art style.
  8. Thanks @tropical8878 I'm hoping it won't take too long to do on map sprites and bring over all my content for MV/MZ
  9. More goodies. And such good goodies.
    Thank you.
  10. NEW RELEASE.png
    Jack-O-Lantern
    Battler:
    Jack-O-Lantern 1A.png
    Jack-O-Lantern 1B.png
    Jack-O-Lantern 1C.png
    Jack-O-Lantern 1D.png
    Jack-O-Lantern 1E.png

    Map Sprite:
    Jack-O-Lantern 1.png
  11. It's the wide open jaws that get me, particularly the one in the middle, third row.

    I haven't yet thought of a way that this particular enemy could feature in my current project, but I'm working on it.

    Thanks for the hard work.
  12. Kes said:
    It's the wide open jaws that get me, particularly the one in the middle, third row.

    I haven't yet thought of a way that this particular enemy could feature in my current project, but I'm working on it.

    Thanks for the hard work.
    Originally I did have the idea of giving it a body, but this thing alone looked fun enough.
    So many angles to bite from XD
  13. NEW RELEASE.png
    Mechasphere
    Battler:
    Mechasphere A.png
    Mechasphere B.png
    Mechasphere C.png
    Mechasphere D.png

    Gave myself 12 hours to complete this. Based off the RMMZ RTP enemy of the same name. Spins much better in 4 frames.

    Size comparison:
    Size Comparison.gif
  14. NEW RELEASE.png
    Elemental Crystal
    Battler:
    Elemental Crystal 1A.png
    Elemental Crystal 1B.png
    Elemental Crystal 1C.png
    Elemental Crystal 1D.png
    Elemental Crystal 1E.pngElemental Crystal 1F.png
    Elemental Crystal 1G.png

    Map sprite:
    Element Crystal 1.png
  15. At last animated elemental battlers have found! Thanks, nice job!
  16. NEW RELEASE.png
    Demonpot
    Battler
    Demonpot A.png
    Demonpot B.png
    Demonpot C.png
    Demonpot D.png
    Demonpot E.png

    Map sprite
    Demonpot.png
    Avery had previously made a demonpot map sprite
    Avy's MZ Stuff
    ICON UPDATE.png
    Loot Drops.png
    -
    Turn Enemy.png
  17. Love it!
  18. My hero.
  19. Holder said:
    View attachment 264285
    Demonpot
    Battler
    View attachment 264286
    View attachment 264287
    View attachment 264288
    View attachment 264289
    View attachment 264290

    Map sprite
    View attachment 264291
    Avery had previously made a demonpot map sprite
    Avy's MZ Stuff
    View attachment 264292
    View attachment 264293
    -
    View attachment 264294

    These are my favourite so far - well, along with the pumpkin. Just look great in motion.

    Thank you so much for your hard work.

    How should you be credited?