Holders Animated Battlers(MZ-MV-XP-VXAce)

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Started by Holder 482 posts Page 9 of 25 View original ↗
  1. Dual release time, got some more colours to do for Terrence but for now here's two slight alternatives - plus a new sword that I couldn't help but do for him. Also hitting the battlefield are some generic Soldiers via People 4-7





    Enjoy :)

    I've had a little look at Mega sounds okay is but given it's previous history I'm not sure  :unsure:
  2. Two rar download links have been changed and relocated:

  3. Awesome thanks very much for the re-up, I haven't seen such quality resources anywhere else.
  4. Thanks, that's always nice to hear :)
    This should hopefully be the only download location from now on.
  5. I love your stuff! Keep up the amazing work! :D
  6. Yeah these are excellent, Holder. :)

    Any plans for more mage or rogue-like actors?
  7. It seems your animated monster sheets are down  ;_;   .  Can you re upload them please.  :)
  8. ¡Hey! Can you make a new class, like "thief"? I need a battler with two daggers from Africa... can you make it? ...please...
  9. I'm fairly certain Holder doesn't do requests and he doesn't log on often.  You should probably look somewhere else for your battler.
  10. I'm working on these once again, though I've been testing things in MV I'm going to have to rework the size of the character. Though it's the same size as the default MV battler the fact that they're skinny makes them look tiny:

    Size_zps6f3lgne3.png

    I'm thinking about going for B since C may be too big for four frame animations and I can't do more than that. 
  11. That sounds pretty nicely, sadly the enemies pictures aren't available atm. Would be a joy to see them
  12. I'm not sure I fully understand what you mean. 
  13. Pretty nice support  :D


  14. There you go McSundae, enjoy :)

    All done, I think I'll do the one last one for everything before MV/2016 so there's no confusion when I come to alter the size of the graphics.
  15. You are my hero :D
  16. Holder said:
    I'm working on these once again, though I've been testing things in MV I'm going to have to rework the size of the character. Though it's the same size as the default MV battler the fact that they're skinny makes them look tiny:


    Size_zps6f3lgne3.png


    I'm thinking about going for B since C may be too big for four frame animations and I can't do more than that.
    I took a look at how sprites in MV work and put this together




    It assumes 4 columns and 14 rows (last row being the credits) since it was based on 1st gen stuff, but changing it up is a matter of specifying how many rows/columns to look for.


    Would be interesting to see if the new sprites later on will also automatically work (assuming same specs)
  17. F*** off, I've just posted in a plugin release from you, Hime, asking for something like this. Get out of my mind! Or... well no, keep inside and take my desires of TSBS like battle system out :D

     
  18. Holder said:
    I'm working on these once again, though I've been testing things in MV I'm going to have to rework the size of the character.

    Great to see you back in action!  B) Can't wait to see what you come up with! :D


    Using Yami's Engine Plugin: Sideview Enhancement: Tutorial I've managed to get the pre-existing Battlers looking pretty nice in my game.


    Figured I would share what I've got working so far. Although there may be more to it than this.


    Downloadable in MV Wednesday Update #6: Click Here to View


    Blog Post (Yami’s Sideview Enhancement && Plugin Updates 77): Click Here to View



    See below for my Enemy Note Tag & Setup
    Haven't thoroughly tested but I've got it started at least...
     
    ✪***✪ Enemy Note Tag & Setup ✪***✪

    Spoiler
    Spoiler



    Enemy Note Tag:

    <Sideview Battler: Bee>
    <Sideview Battler Frames: 4>
    <Sideview Battler Speed: 6>
    <Sideview Battler Size: 96, 64>
    <Sideview Battler Weapon: false>
     
    <Sideview Battler Motion>
    Name: wait
    Index: 0
    Loop
    </Sideview Battler Motion>


    <Sideview Battler Motion>
    Name: guard
    Index: 1
    Loop
    </Sideview Battler Motion>


    <Sideview Battler Motion>
    Name: abnormal
    Index: 2
    Loop
    </Sideview Battler Motion>


    <Sideview Battler Motion>
    Name: damage
    Index: 3
    </Sideview Battler Motion>


    <Sideview Battler Motion>
    Name: swing
    Index: 4
    </Sideview Battler Motion>


    <Sideview Battler Motion>
    Name: item
    Index: 5
    </Sideview Battler Motion>


    <Sideview Battler Motion>
    Name: skill
    Index: 6
    </Sideview Battler Motion>


    <Sideview Battler Motion>
    Name: spell
    Index: 7
    </Sideview Battler Motion>


    <Sideview Battler Motion>
    Name: walk
    Index: 8
    loop
    </Sideview Battler Motion>


    <Sideview Battler Motion>
    Name: escape
    Index: 9
    </Sideview Battler Motion>


    <Sideview Battler Motion>
    Name: victory
    Index: 10
    </Sideview Battler Motion>


    <Sideview Battler Motion>
    Name: dead
    Index: 12
    </Sideview Battler Motion>


    <Sideview Attack Motion: swing>
    <Sideview Idle Motion: wait>
    <Sideview Evade Motion: wait>
    <Sideview Escape Motion: escape>
    <Sideview Guard Motion: guard>
    <Sideview Abnormal Motion: abnormal>
    <Sideview Sleep Motion: abnormal>
    <Sideview Dying Motion: abnormal>
    <Sideview Dead Motion: dead>

    Image Setup:
    *Game Folder*\img\sv_actors\bee.png ←____________________ (Animated Spritesheet)
    *Game Folder*\img\sv_enemies\bee.png ←___________________ (Animated Spritesheet)
    *Game Folder*\img\sv_enemies\bee_placeholder.png ←_______ (Single image to help setup troop)