Holders Animated Battlers(MZ-MV-XP-VXAce)

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Started by Holder 482 posts Page 7 of 25 View original ↗
  1. Just one week later :D

    lol this one took a while longer than expected. Remake again this time, the colours will be part of the Tactics set.



    Next time I'm going to do another Warrior but this one I never did previously finish :)

    Would be nice to get some feedback on this set using the set base, possibly in the future I'll do some kind of request thing, what sort of things would you like to see?

    Enjoy.
  2. Not who I was wanting to release but again their being tricky, this is also another character I started many moons ago and never finished. Standard male Final Fantasy Tactics squire class.



    I've also started working on the base for the next class, it borrows a lot from this base but the weapon will be different so alternative attack poses are needed.
  3. Will you be creating more monsters, or sticking to actors?

    Btw, all of your animated battlers look amazing.
  4. Thank you MultiMoss, I will be doing monsters and bosses in the future but at the moment I want to get a strong base of classes done with a range of actors.
  5. Okay sounds good. I look forward to seeing what else you come up with.
  6. So amazing...
  7. I would so use those on a platform engine, if only I had the moving/jumping sprites or the skills to edit them ;-;
  8. Dude, you should make more bosses. That would be fun in terms of seeing what you would do. I feel like we have a good variety of swords-men, as well. I would move on to actors of either other weapon types or some to fit the RTP.
  9. I have added a poll, please vote for either the first or second. I'd like a blind vote and have the community decide without any influence (please don't null vote - it's kinda pointless to do that for this) if you vote here you can also vote on other forums and my blog.

    I'm going to count these on New Years Day.

    Thanks :)
  10. With all do respect but meaniless is to make us vote on something blind. There is realy no choice you like the number 1 or 2 better? Is pointless.
  11. It actually makes plenty of sense. It's a completely unbiased decision that he wants made. 

    Of course flipping a coin could perhaps result in a much quicker answer. Lol
  12. It's more fun this way, plus when I get complaints that I'm making the wrong things (which happens) I can always fall back on the fact that I didn't choose  :p

    Also serves as a little test to see how much of a response an edited in topic poll gets, since there's been choices I'd have personally liked to get feedback/choices from the community. 
  13. But wait... these are too good. And the Terms of Use, its way too nice. "I deserve/will not receive any profit from your commercial projects." No, take the check, take it!

    On a more serious note. A couple of generic soldier-type enemy battlers would be nice. Like an armored (covered) lance user. No real defining features. Yes, I know as an artist that really boring. Yes, it certainly takes some of the excitement out of it. But you can have fun with it in other ways. As you said earlier, you have to put a lot of work into researching the type of character your creating the sprite for. Most of the character of a  "generic-type" enemy can be conveyed just through how he holds his weapon and swings his sword. The covering of the face and hair color gives the enemy a little bit more universal utilitarian value to it. Considering a lot of people are coming to you for their animated battlers now, that is definitely not a bad thing.
     
  14. Absolutely love these.  You are doing a great job building a base of characters, which is tremendously important for any RPG.  I really wanted a female dual gunner, but sadly my skills are weak.  I tried to edit the male gunner but couldn't get a secondary pistol in there, so it's basically just a semi-recolor.  The only part that looks flaky is the hand in the pocket wait scene, too boyish.  It also doesn't have the bouncy features of the other female characters.  Anyways, great job with the characters and I look forward to your future developments. (*cough* female dual gunner *cough*)

    By the way here is what came out:

  15. Pet Mags have now been uploaded as a single .rar file which also contains icons.
  16. First generation have been uploaded as a single .rar file.
  17. New job class for the new set, there's four different attack poses once again. The advance pose also doubles as a jump, gonna have to edit that into the pose descriptions later.

    Archer - Ranged attacks using bows, this eagle eyed class can attack from a great distance or even rain down a shower of arrows.



    Now links to my deviantArt page so I can manage all my resources in one place.

    Enjoy

    I'm going to be making the Male equivalent next, but then what kind or job class/weapon would you like to see next?
  18. I really, REALLY like these resources (can't say that enough).

      You should make a pack of them and sell them on the store for money (I would be one of the first in line  :p ).  If you made a pack for money it would give you a reason to make a bunch and give the community a bunch of animated battlers to use.  Plus the money you would get from the pack.  I think it would be a win-win situation for everyone.  Also, you could still release free resources too like you are doing now.

    Just a suggestion  :)
  19. Thank you  :)

    It's a nice thought but I've always seen RM as a hobby really, also I like to share with everyone. At the moment anyway I'm pretty much releasing as fast as I'm making  :p
  20. Holder said:
    Spoiler
    New job class for the new set, there's four different attack poses once again. The advance pose also doubles as a jump, gonna have to edit that into the pose descriptions later.
    Archer - Ranged attacks using bows, this eagle eyed class can attack from a great distance or even rain down a shower of arrows.



    Now links to my deviantArt page so I can manage all my resources in one place.

    Enjoy

    I'm going to be making the Male equivalent next, but then what kind or job class/weapon would you like to see next?
    Ahh!! I love these, really wanted an archer thanks~ 8) my next suggestion.... burly guy with two big hammers?