Holders Animated Battlers(MZ-MV-XP-VXAce)

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Started by Holder 482 posts Page 23 of 25 View original ↗
  1. EEE! This is coming along so well! I sort of wish you had been able to keep the original weapon you planned for the Jester, being the Wing. That sounded so cool... I did still love the Sickle though. Maybe I'll find some use for it. I always find some way to incorporate these awesome ideas into my games.
  2. LunarFlareStudios said:
    EEE! This is coming along so well! I sort of wish you had been able to keep the original weapon you planned for the Jester, being the Wing. That sounded so cool... I did still love the Sickle though. Maybe I'll find some use for it. I always find some way to incorporate these awesome ideas into my games.
    Thanks :)
    I had a bit of a shuffle for the weapons just to make some of them fit easier onto the bases. The Wing is still going to be a weapon choice but it's moved to the Valkyn class.
    So it'll be Witch(Broom) - Valkyn(Wing) - Pathfinder (Boomerang)
  3. This looks very nice!
    Holder said:
    Oh that's a nice instrument. I'll certainly pop that in to the default ones.
    Has the bard been released yet, or still currently making it?
    I also need a certain lyre player for my game, not sure if it is the same one as LunarFlareStudios' though
  4. ThatIndieSphinx said:
    This looks very nice!

    Has the bard been released yet, or still currently making it?
    I also need a certain lyre player for my game, not sure if it is the same one as LunarFlareStudios' though
    The Bard will be the 3rd class under the Archer base, however I've not fully updated it yet. So far that base only carries the Bow and a Rifle, once it goes into the Templates and Grids pack it'll be fit for the Instruments.

    Since I'm currently working through a bit of a backlog of portraits I'd suggest following the itch page and wait for the dev logs of this pack:
    Holder-Legend of Templates and Grids by Holder
  5. You know, the Valkyn is a better fit for the Wing to me. "Valkyn" sounds sort of like "Valkyrie" which is a creature similar to an angel in most mythology. I am so excited for the official release of the weapons we haven't fully seen yet!
    I'm actually making a place for the Wing in one of my games, being a character who assists my sona's angelic form. These characters who assist her are called the Pillars of Hope, and they exist mainly in a small pocket dimension called the Realm of Unity. Minty, my sona, lives most of her normal life outside this dimension, and is a powerful Magi with an otherwise human life. However, when humanity is severely threatened, Minty takes her angelic form and retreats to the Realm of Unity, gathering her Pillars as well as a number of angels who are under her command.
    I'm planning to make an entire scene for the Pillars of Hope at the end of Wishful Wanda, which leads into the Algepocalypse and the plot of this currently unnamed BFDI fangame (I plan to send a video of it to Jacknjellify, but the game itself will only be released as a fake gameplay.) Then, in this new game I'm planning, the player will be able to play as the Pillars under Minty's command. I'm even planning some skills that are themed around summoning angels. It's a crazy, nonsensical world, but even Minty knows that a little nonsense in moderation makes things fun.
  6. Wait, does that mean the Valkyn will be using their wings to attack? That sounds pretty cool!

    P.S. @LunarFlareStudios, whose character in your game will be using the lyre?

    I can only guess Apollo or Orpheus, but that's just because I'm obsessed with Greek mythology

    The main character in my game, Orpheus, will be using the lyre, which is why I'm also really excited for the bard's release.
  7. ThatIndieSphinx said:
    Wait, does that mean the Valkyn will be using their wings to attack? That sounds pretty cool!

    P.S. @LunarFlareStudios, whose character in your game will be using the lyre?

    I can only guess Apollo or Orpheus, but that's just because I'm obsessed with Greek mythology

    The main character in my game, Orpheus, will be using the lyre, which is why I'm also really excited for the bard's release.
    The lyre will likely be used by another, currently unnamed demi-angel. None of the Pillars have names yet, except for the Valkyn, who is appropriately named Valkyrie.

    However, in one of my other planned fangames, Redemption of Sephiroth 2 (which also will not be playable due to copyright by Square Enix) Sephiroth has taken up music as a hobby while he recovers from his demonic possession, and prefers the lyre. This, of course, requires a little explanation.

    In the lore, Jenova was actually a host for a she-demon named Azabek, and she used Shinra's experiment as a chance to find a new host. She chose Sephiroth, and after he was exiled to Magitopia (this was after years of being dormant but awakened by the demon) he was healed, purified, and exorcised by an ancient relic called the Heartstone in the first game.

    By the second game, Sephiroth is reformed and lives among the creatures of Magitopia, playing his lyre in public for money. He wears the Heartstone around his neck, and fears taking it off as he doesn't ever want to suffer the way he did for all those years. It is later revealed that he is not very powerful without Azabek possessing him, and even shows signs of mild Asperger's Syndrome. However, once he finally reunites with his savior, Edeline the Fairicorn, he realizes that a new threat is coming to Magitopia: Azabek herself, along with an army of demons. Defeating her will require a major sacrifice... one that the newly-reformed One-Winged Angel is not ready for.

    (BTW, Sephiroth eventually leaves Magitopia and goes to the City of Dreams, where he falls in love with my sona... meanwhile Edeline becomes a pop star and gets her own trilogy.)

    I'm planning to make an entire thread about the Redemption of Sephiroth trilogy, because a lot of lore goes into explaining what made everything happen. It's complicated lore, but I'm trying to summarize it and make it easier to follow.
  8. Updated the Free Heroes pack
    Holder - Free Heroes by Holder
    Contains portraits for James, Kai and Kamura. With Map sprites to go with.
    screen1.png

    Also now there's tutorials for using this with MV and to get visual weapons working on that also.
  9. Updated Templates and Grids with three job classes.
    Hunter.pngMediator.pngRanger.png

    Free download.
    Templates and grids feature a much easier to follow template systems not only for creating your own actor designs but also new weapons. Following a weapon unique grid and green overlay for above layering.

    Also included a new .txt file on how to use the weapon images:
    How to use the Weapon template images
    How to use the Weapon template images.
    -

    i. Using the weapon single image open draw your weapon within the red boundaries on a new layer.
    ii. Copy the image selecting within and the boundary with it.
    iii. Open the related grid template and on a new layer paste your weapon matching over the boundary.
    iv. Hide or delete the grid layer and save this as your base weapon image.
    v. Open the related green template and copy it over onto a new layer above your weapon.
    vi. Using an exact pixel perfect magic wand tool select the green, then use that selection on your weapon layer and delete those sections of the weapon.
    vii. Hide or delete the green template layer.
    viii. Save this as your above image for your weapon.
    ix. Remember to have both weapon image names exactly the same aside from a space with the word 'above' at the end (before the .png file type if you have that option visible)
  10. Do you know when you will be releasing the actual weapons for these classes?
  11. LunarFlareStudios said:
    Do you know when you will be releasing the actual weapons for these classes?
    I'll try and work on the Level 1 - 5 sets for the third classes next week.
  12. Holder said:
    I'll try and work on the Level 1 - 5 sets for the third classes next week.
    I'm excited! I'm following you on itch.io, so I'll get an email when you release it. Take all the time you need, though. We want something as awesome as your other stuff.
    And I can't wait to see what the Valkyn wing looks like... sorry, I just really like creatures with wings.
  13. Holder said:
    Also now there's tutorials for using this with MV and to get visual weapons working on that also.
    Where can I find those tutorials ?
  14. Thanks !
  15. Updated the first post with all new links and information.
    Updated the Free Heroes pack with 30 new scroll weapons for the Mediator job class.
  16. Just downloaded the update. Love the new scrolls!
  17. 30 new pouches are now live!

    Also been doing the Dont break the chain activity to help with getting into the habbit of making something everyday.
    I've now settled on a portrait style which some people were asking for them to be in the same style as the rest of my resources. So they're now pixel art:
    1769481507454.png
    I'll be working my way though things as usual since 120 images are a lot to get though in one sitting.
  18. Hey Holder, I trust you're well. I wanted to check in on that character generator you mentioned a while back. Not sure if I overlooked the post or not. Thanks in advance. @Holder
  19. Durant032 said:
    Hey Holder, I trust you're well. I wanted to check in on that character generator you mentioned a while back. Not sure if I overlooked the post or not. Thanks in advance. @Holder
    Hi yeah I'm still getting the individual parts ready for it. They didn't want to release it without a base set for them. Thanks for asking about it as it helps me know that people are waiting to use it.
    It's on my urgent to release list.