Holders Animated Battlers(MZ-MV-XP-VXAce)

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  1. NEW RELEASE.png
    A little bit different but Faces and portraits are now being done.
    First up Sally:
    Sally 1A[portrait].pngSally 1B[portrait].png

    Sally 1C[portrait].pngSally 1D[portrait].png

    Sally 2A[portrait].pngSally 2B[portrait].png

    Sally 2C[portrait].pngSally 2D[portrait].png

    Sally 1A[face].pngSally 1B[face].pngSally 1C[face].pngSally 1D[face].png
    Sally 2A[face].pngSally 2B[face].pngSally 2C[face].pngSally 2D[face].png

    These all match with her animated battler.
  2. Where can I find the old sprites? Those from the VX Ace era?
  3. New addition - (colour variations will be put into the itch pack)

    Cactuar 1


    RMAnim:
    Cactuar 1A[rmanim].png
    Anim:
    Cactuar 1A[anim].png

    Item:
    Cactuar 1A[item].png

    Map:
    $Cactuar 1A[map].png

    Single:
    Cactuar 1A[single].png

    Turn:
    Cactuar 1A[turn].png


    ---
    Had quite a bad case of burn out, tried to come straight back into heroes with Harold but it didn't help. So something I always wanted to do is turn some well known things into battlers. Map sprite might look odd but I was thinking of that mini-game from FFX (red light, green light), and that's where the upright facing sprite could be used. Also needle icon: 1 of 10,000 gotta collect them all.

    Might try and keep releases like this, also should I try and do face graphics for enemies? Is that used or needed at all?
  4. Day 1 and only advent from me (sorry)

    Snowloff
    snowloff example.gif
    Single - Icon - Turn - AnimSheet - MZ format
    Snowloff A[single].pngSnowloff A[icon].pngSnowloff A[turn].png
    Snowloff A[anim].png
    Snowloff A[MZ].png

    Weapons!

    1H Axe Christmas 1[preview].gif
    Single - Icon - AnimSheet above-below
    1H Axe Christmas 1[single].png1H Axe Christmas 1[icon].png
    1H Axe Christmas 1 above.png

    1H Axe Christmas 1.png

    2H Sword Christmas 1[preview].gif
    Single - Icon - AnimSheet above-below
    2H Sword Christmas 1[single].png2H Sword Christmas 1[icon].png
    2H Sword Christmas 1 above.png
    2H Sword Christmas 1.png

    Book Christmas 1[preview].gif
    Single - Icon - AnimSheet above-below
    Book Christmas 1[single].pngBook Christmas 1[icon].png
    Book Christmas 1 above.png

    Book Christmas 1.png

    Mask Christmas 1[preview].gif
    Single - Icon - AnimSheet above-below
    Mask Christmas 1[single].pngMask Christmas 1[icon].png
    Mask Christmas 1 above.png
    Mask Christmas 1.png
  5. That snowman battler is awesome! Makes me want to make some sort of Christmas game, lol
  6. In my stream last night I started by making a 1Handed Sword:
    1H Sword Rahil A[single].png1H Sword Rahil B[single].png1H Sword Rahil C[single].png1H Sword Rahil D[single].png1H Sword Rahil E[single].png
    1H Sword Rahil A[icon].png1H Sword Rahil B[icon].png1H Sword Rahil C[icon].png1H Sword Rahil D[icon].png1H Sword Rahil E[icon].png
    Rahil A
    1H Sword Rahil A above.png1H Sword Rahil A.png

    Rahil B
    1H Sword Rahil B above.png1H Sword Rahil B.png

    Rahil C
    1H Sword Rahil C above.png1H Sword Rahil C.png

    Rahil D
    1H Sword Rahil D above.png1H Sword Rahil D.png

    Rahil E
    1H Sword Rahil E above.png1H Sword Rahil E.png

    Squire class example:
    1705515787514.png
  7. And so now I'm toying with the idea of adapting these for enemies which are just swords. I like animated weapons as enemies, they can do sneaky things. And these are so good I think they can be stand alone.
  8. Ah that's so true Kes! I never thought of that, you'll just need to use the below layer for that.
  9. XP024 now has a portrait and face set, complete with 2 costumes and 8 variations:
    XP024 A[face].pngXP024 B[face].pngXP024 C[face].pngXP024 D[face].png

    XP024 E[face].pngXP024 F[face].pngXP024 G[face].pngXP024 H[face].png

    XP024 A[portrait].png

    Other Variations
    XP024 B[portrait].pngXP024 C[portrait].pngXP024 D[portrait].pngXP024 E[portrait].pngXP024 F[portrait].pngXP024 G[portrait].pngXP024 H[portrait].png
  10. I know theoretically her right hand (our left) is anatomically correct - the forefinger + knickle etc will stick out like that, but somehow it looks a bit too clunky. It's almost the same size as the wrist. Maybe slim it down a bit?

    Other than that, I love the face sets and portrait, think they're brilliant.
  11. Male and female 4-directional map sprite sheet template complete!

    Map Sprite Template Sheet.png
    Each frame is 32x64 so the same template will work in RPGMaker XP tile size.
    I've tried to keep altering the details between frames as low as possible so creating assets from it won't require much animation or alterations on design.
    Feet aren't at the bottom of the frame so when characters are in game they aren't stuck to the bottom of tiles and are more closer looking to the centre for things like single tile paths and things alike.

    As always, free to use, edit, create designs upon and share with a little credit to me.

    @Kes I think it's because I missed details of the finger folding :(
  12. Hi I wonder if the skill animations in MZ demo project can be used in non-commercial or commercial games?
  13. EDIT: Relase of Sally 1A-D and 2A-D map sprites:


    Sally[mapset].png

    alderpaw said:
    Hi I wonder if the skill animations in MZ demo project can be used in non-commercial or commercial games?
    I'd take the demo as what it is, just a demonstration of what it can look like. Since there's no compiled credits section and freely distributed animation frames were used.
    So I'd avoid commercial use for skill animations.
  14. New Spear weapons!

    I had a little colour me practice on my discord (wasn't sure if people would be interested in a pixel practice thread here- let me know.)
    Preview:
    Spear Awra[preview].gif

    Single:
    Spear Awra A[single].pngSpear Awra B[single].pngSpear Awra C[single].pngSpear Awra D[single].pngSpear Awra E[single].png
    Icon:
    Spear Awra A[icon].pngSpear Awra B[icon].pngSpear Awra C[icon].pngSpear Awra D[icon].pngSpear Awra E[icon].png
    Sheets:
    Awra A
    Spear Awra A above.pngSpear Awra A.png

    Awra B
    Spear Awra B above.pngSpear Awra B.png

    Awra C
    Spear Awra C above.pngSpear Awra C.png

    Awra D
    Spear Awra D above.pngSpear Awra D.png

    Awra E
    Spear Awra E above.pngSpear Awra E.png
  15. Working on the MZ RTP Zombie, while I want to make the idle pose docile I want to try and get some aggressive poses in there also.
    So I'm thinking a scream for casting and some arm slashes for attacks. Defence is planned to have it's arms over it's face.

    Also this thing...
    1709827301127.png
    very scrappy because I've just been trying to get the shape of it done.
  16. ZombieRTP.gif
    RTP MZ Zombie progress update. Idle - Defence, Damage - Walking - State/Low HP

    Aside from the dead pose I've got all the attack motions to do and a screaming leaning forward casting pose.
  17. What happened to your gen2 sprite generator. I swear there was a psd or something that made male sprite battlers?
    Nvm, I was wrong.
  18. A screaming leaning pose is what every zombie of taste and distinction would want to have.

    This is looking good.