Holders Animated Battlers(MZ-MV-XP-VXAce)

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Started by Holder 482 posts Page 17 of 25 View original ↗
  1. I rarely find anything in your designs which I disagree with, but I do think for the latest one (last 2 posts) the legs look awfully spindly. If you're shifting around in heavy armour you're going to develop muscular legs.
  2. Kes said:
    I rarely find anything in your designs which I disagree with, but I do think for the latest one (last 2 posts) the legs look awfully spindly. If you're shifting around in heavy armour you're going to develop muscular legs.
    You're the first to mention it and I'm pleased someone else did because I thought I was overthinking it. I couldn't post it here (double posting little changes) but I did a recolour as someone mentioned the bright hair and noticed the legs then.
    XP005b.pngXP005.png
    I rarely find anything in your designs which I disagree with
    Such kind words, thank you it really means a lot.
  3. Those proportions on the left look much better.
  4. New Hero Appears!
    XP005.gif

    You can download for free via my itch page: https://holder-anibat.itch.io/holders-animated-battlers-free-heroes

    This animated battler comes in four colour variations and can use both a 2 handed sword or a 2 handed axe.
    The old timer still knows how to fight, the others I could picture as kings guard or a deserter looking for revenge.

    I'm almost finished the next set of 6 types of big swords and axes.
  5. XP001 A[face].png
    Thoughts on this?
  6. New Hero Appears!
    XP027.gif


    You can download for free via my itch page: https://holder-anibat.itch.io/holders-animated-battlers-free-heroes

    This animated battler comes in four colour variations and can use staves and a minigun.
    Classic combat mage knows how to control the battlefield. Take arms and fire from the backline with a massive minigun.

    I'm almost finished the next set of 6 types of staves and miniguns so those are coming soon! Make sure you follow to keep updated for when they release.
  7. The roughed up trimming seems to have worked out well.
  8. Kes said:
    The roughed up trimming seems to have worked out well.
    A nightmare to animate with the other poses to make sure I didn't fluff it up more or less than it was originally.
  9. I think you can take a great deal of pride in what you've done then.
  10. Been working away on the Heavyguns and now have those complete with icons for them and the staves:
  11. Weapons are getting bigger! Staves and Heavyguns are ready and free now to equip your Mages and Sentinels.
    04.png
    This update brings the total number of weapons to 240! These also have matching single images - for use within shops, information library and previews. Icons in 32x32 format for use within menus and battle screens to show attacks etc.


    Holders Animated Battlers - Free Weapons by Holder
  12. Moving onto original characters now, this is Rose a Lancer with her main weapon. Still working on it and the cape is still yet to be animated:
    RoseIdle.gif
    would love some feedback.
  13. The sprite itself is nice. What I do find odd is her weapon. It looks like a massive flower with a huge steman sticking out of it. Whatever it's made of, the weight of it would unbalance the lance as a whole. Also lances were typically held much further back so that the amount of the lance available to piece enemies was as long as possible. Here she seems to be holding it so that virtually none of the lance is available as an actual weapon.
  14. That's more or less some of the issues I had when creating the template for this class, I had to have the hand closer to the top of the spear. I have seen in a lot of media though that it does and or can rather be held there for idle and casual stance. So I pulled from that.
    Example
    f0b93dc92504724ffeaf9e4752eb91ec.png

    As for the weapon itself, I think I was having a bit of creative freedom XD
    Thank you for the feedback x
  15. Based on the samples you show above, could I suggest something?

    Those 2 sprites work, and the lance looks more like a weapon, because in the idle pose you can see both hands, one further back and one closer to the blade. In yours we only see one hand and have to deduce the type of weapon by the tiny amount that shows behind her back. Could you change the angle of the lance and move it to the front? Then move her left arm so that she's holding it? Because it's going diagonally the lance should still fit in the existing cell size.
  16. I see what you mean, the base sheet itself I hope shows a better answer to what you're saying about the handling of the weapon. I also had to make some exceptions as the other weapon for this base is a large shield.
    Base sheet
    Lancer - Paladin Female Base 1A[anim].png
  17. Yes, that's a much better base. Looking good.
  18. Jack-O-Lantern 1A[anim].png
    A new enemy, before I complete the rest of the colours, singles and icons.
  19. Hi I found your assets recently I struggle with drawing “as in I can’t at all” are your assets free to use including for monetized games? Atm I don’t really plan to but just incase lol. Btw great work they look amazing!