Hmind sharing resources

● ARCHIVED · READ-ONLY
Started by hmind 11 posts View original ↗
  1. I will use this thread to share some of the resources i create while getting around with MV.

    For a start, here are some tiles: 2 trees and an edited grass autotile that does not look that much like a square as the standard one does.

    lazy work, but they do good work as a dummy for me.

    (how to use: add manually to your custom tilesets. for example trees to TileD and grass to TileA2)

    tiled_tree2_by_hminth-d9e9brn.pngtiled_tree1_by_hminth-d9e9brj.png

    outside_a2_grass1_by_hminth-d9e9brb.png

    720p stretch-corrected, resized MV battlebacks (resolution is 1400x800px)

    (how to use: move into your project folder under \img\battlebacks1&2.)

    get it here (144MB)

    Character generator hair gradients for partly more vibrant colors, missing colors, and multi color gradients

    (how to use: move into your RPGMV install folder under \Generator.)

    gradients_by_hminth-d9echy5.png

    I noticed that the eye color is barely visible in the character generators overworld sprites. so here are my edits to make eyecolor changes visible.

    (how to use: move into your RPGMV install folder under \Generator\TV\Male&Female.)

    get it here (16 kB)

    here is the titles pack for 720p

    (how to use: move into your project folder under img\titles1.)

    get it here (32MB)

    battle popups

    (how to use: move into your project folder under img\system.)

    damage_by_hminth-d9eget8.png

    terms

    Spoiler
    Present and future resources of this thread are to be credited for the use in free games/projects/etc created with RPG Maker MV.
    Permission for commercial use or editing / other not mentioned cases, is not granted without contacting me.
    Update: You don't need to contact me for commercial use. I appreciate it if you tell me about your project though.
  2. updated gradients and battlebacks

    updated eyecolor overworld base edits

    updated 720p titles1
  3. The overworld eyecolor edit is great! Just what I needed, because as you said, you can barely notice the difference with the default ones.

    Thanks hmind!
  4. thx, good to see someone finds it useful :)

    also, an update: battle popups
  5. How do I add the hair gradients?
  6. DragonSoftware, that's a support question and doesn't belong here.
  7. DragonSoftware said:
    How do I add the hair gradients?
    Just go to your Mv folder and find the generator folder, then make a copy of your Gradients file that is theere (just in case) then overwrite the one that is there with the one here  :D Easy peasy!
  8. Thankyou
  9. sorry, somehow e-mail notifications are sent straight to my spam folder. and thank you kloe for answering. the chargen eyecolor edits are used the same way (folder structure in the .zip file). i will update the opening post with information on "how to use".
  10. Nice!!
  11. Hey man! Can I use the tree in my commercial game?

    Thank you and awesome work!