One of my bug testers was playing the game and they noticed that even when an actor misses a strike (party or enemy) the animation still shows for the strike. Is there a way to make this not happen? I'm pretty amateur at using this engine and coding in general so I haven't messed around too much with the engine for fear of breaking it. I also attempted to search the forum for this but I'm apparently not searching very well because I couldn't find something related in a quick search so I thought I'd ask the community.
Hit animations showing even on a missed strike?
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That's just how the engine works. You could make a plugin request in the proper forum. Might be an easy issue to solve. Not sure, exactly.
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That's what I was afraid of. I'll try to do some tinkering myself to see if I can write a plug-in to adjust that then. Thanks. If I can't I'll put a request in.
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The animation is called by Window_BattleLog's startAction, which then pushes a "call" to showAnimation.. If you want to make it not show during misses, you will need to find a way to send the hit result to startAction so that you can make it not push the showAnimation if the result is a miss...
PS. Check Yanfly's Core or some of his other plugins, it might have something for this already -
If i cast a Fireball and it Miss the Target, i still casted and throw a Fireball, would it not look strange if the Fireball isnt casted?
Same for Swordslash for Example.
Recheck if the critizised point realy needs to get changed. I dont know your game, so iam not sure about this. -
If hes using mostly default animations, it actually makes sense not to show any animation for miss since most default animations are "Hit" animations.
Like a magic that explodes right in your battler sprite but it actually missed?
TBH though, I also dont think that its such a game breaking thing.. Almost all JRPGs I've seen that uses a non action oriented battle system does it that way anyway.. Plus seeing the animation is fun, unless the animation is boring.. But if thats what he wants to do... -
I'm trying to figure out (and perhaps part of the confusion facing @Bex ) is if the OP means the attackers animation, or the defenders animation.
You would want to see all of the attackers animation (to coin a baseball phrase "a swing and a miss"), but you wouldn't want to see the defender reacting to/receiving the hit.
Regardless I agree with OP that some dancing text that says "MISS" isn't enough to cover up the fact.