Hit animations showing even on a missed strike?

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Started by Payperheirplain 7 posts View original ↗
  1. One of my bug testers was playing the game and they noticed that even when an actor misses a strike (party or enemy) the animation still shows for the strike. Is there a way to make this not happen? I'm pretty amateur at using this engine and coding in general so I haven't messed around too much with the engine for fear of breaking it. I also attempted to search the forum for this but I'm apparently not searching very well because I couldn't find something related in a quick search so I thought I'd ask the community.
  2. That's just how the engine works. You could make a plugin request in the proper forum. Might be an easy issue to solve. Not sure, exactly.
  3. That's what I was afraid of. I'll try to do some tinkering myself to see if I can write a plug-in to adjust that then. Thanks. If I can't I'll put a request in.
  4. The animation is called by Window_BattleLog's startAction, which then pushes a "call" to showAnimation.. If you want to make it not show during misses, you will need to find a way to send the hit result to startAction so that you can make it not push the showAnimation if the result is a miss...

    PS. Check Yanfly's Core or some of his other plugins, it might have something for this already
  5. If i cast a Fireball and it Miss the Target, i still casted and throw a Fireball, would it not look strange if the Fireball isnt casted?
    Same for Swordslash for Example.
    Recheck if the critizised point realy needs to get changed. I dont know your game, so iam not sure about this.
  6. If hes using mostly default animations, it actually makes sense not to show any animation for miss since most default animations are "Hit" animations.

    Like a magic that explodes right in your battler sprite but it actually missed?

    TBH though, I also dont think that its such a game breaking thing.. Almost all JRPGs I've seen that uses a non action oriented battle system does it that way anyway.. Plus seeing the animation is fun, unless the animation is boring.. But if thats what he wants to do...
  7. I'm trying to figure out (and perhaps part of the confusion facing @Bex ) is if the OP means the attackers animation, or the defenders animation.

    You would want to see all of the attackers animation (to coin a baseball phrase "a swing and a miss"), but you wouldn't want to see the defender reacting to/receiving the hit.

    Regardless I agree with OP that some dancing text that says "MISS" isn't enough to cover up the fact.