So, I've got a specific character who gains Accessory Slots at certain levels. He's the only character with this function, so I've been using Himeworks Equip Slots Core as well as the Level Up Events plugins to pull this off.
Currently, I have it set so when the character (his name is Kwadle) levels up, it runs this event:
0011 [C]omposite
Code:
-Control Variables: #0011 [C]omposite = Level of Kwadle
-If : [C]omposite = 8
-Plugin Command: $gameActors.actor(9).addEquipSlot(2)
-Plugin Command: $gameActors.actor(9).addEquipSlot("Accessory")
-If : [C]omposite = 16
-Plugin Command: $gameActors.actor(9).addEquipSlot(2)
-Plugin Command: $gameActors.actor(9).addEquipSlot("Accessory")
-If : [C]omposite = 32
-Plugin Command: $gameActors.actor(9).addEquipSlot(2)
-Plugin Command: $gameActors.actor(9).addEquipSlot("Accessory")
-If : [C]omposite = 64
-Plugin Command: $gameActors.actor(9).addEquipSlot(2)
-Plugin Command: $gameActors.actor(9).addEquipSlot("Accessory")My first guess was that the Level Up Event wasn't working. After fixing a typo and opening the Debug menu, I found that every level up, the [C]omposite variable gets set to the level of Kwadle, which means the event is calling. That means that the plugin command itself isn't working. Does anyone know where the error might be?