Hime's Effect Manager Error

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Started by BlackLiquidSorrow 13 posts View original ↗
  1. I found a bug in Hime's Effect Manager. http://forums.rpgmakerweb.com/index.php?/topic/5254-effect-manager-20/

    On the second character in my database, whenever I try to optimize equipment, I get an error saying "Line 846, no method error occurred, Undefined method for nil class.

    What should I do? I need the script for the level down status effect. 
  2. What is on line 846?
  3. I've moved this thread to RGSSx Script Support. Please be sure to post your threads in the correct forum next time. Thank you.


    According to the script, this is line 846:

    th_effect_manager_change_equip(slot_id, item)but I don't think that would cause that error.
    First question ... did you start a new game after adding the script, or continue a saved game? If the latter, start a new game and see if the error still occurs.
  4. I've had the script for a really long time. Only now does it start acting up. 
  5. then the bug is not in the script, but a compatibility problem with another script you recently added.


    Please search the other script involved by temporarily deleting scripts until the effect manager works again, then link the critical script and ask for a compatibility patch.
  6. DITR said:
    I've had the script for a really long time. Only now does it start acting up.
    Can you post up what line 846 is?
  7. I made a mistake, the line was actually 845.

    Here's the line

    Code:
       old_item = @equips[slot_id].object
  8. It sounds like you are using a script that changes the way equips are handled. Is there?
  9. Yeah, I'm using Yanfly's equip engine. Oddly enough the class of the character having issues doesn't use custom equip slots.
  10. Does the script work without yanfly's script?


    Does it work at all even if you started a new project with just that?
  11. I removed yanfly's equip engine and it works. Do you think you could make a compatibility patch?
  12. Send me a minimal demo with everything set up, illustrating the problem.