High Fantasy tile template?

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Started by darkgriffin 7 posts View original ↗
  1. I have no idea where I would ask this.  Hopefully here is general enough to post.

    I've been setting up the High Fantasy tilesets in the editor into some usable tileset layouts for making maps.  It's quite tedious to set up as the tile passibility in particular are a bit of a time consuming mess to make useful sets.  (No fault of the editor or the maker of HF, it's just how using custom tile resources works.)

    I'd like to ask a couple questions to others who own this or are planning on owning this set:

    1. Is there a preset project file in the community to use as a "template" for a sort of "I have all the materials, get the editor set up so I can start mapping?" starter project?

    2. Would anyone find it useful if I shared my project, so others can just drop the HF packs artwork in and have it ready to go to mapping and eventing?  Let me explain before you all say "you can't share the artwork". ;)

    What I have in mind is setting up my own project to act as a sort of generic template setup to use the HF packs.  Then I would replace all the art files with same file name blank placeholders.  

    That way, people still would have to buy the art packages to support the artist.  But those who just bought or own the pack, and don't want to spend several days setting up and choosing matching tileset sheets, could just download my template project where I've done the work already.  By copy and pasting the assets they have bought into the project folder, the project would be all setup in the editor to properly use the assets by filename already.

    My project has both HF1, HF2, both HF Party packs 1 and 2, and I'm planning on adding The Deep to it as well.  Since the filenames between all the resources are different, there's no clash and I'm setting up my map tile settings to not mix HF1 and 2 sets on a map.  Thus, anyone owning either packs or both packs should be able to make use of this as a kick start to using the tiles.

    Oh, the project is in VX Ace, in case you were wondering.  I don't have the tools to do the other RPG Makers, but others who own the art are welcome to do it.

    It's a bit of extra work on my end to set this up, so I guess what I'm really asking for is some feedback before I start burning evenings working on it.  Does the above proposed project file sound like something you or others would want to use?  Or is my time better spent tweaking it to my own project instead of making a good generic starting set for many potential users?

    Thanks for reading, I know I can be pretty wordy, but I needed to make clear that I wasn't proposing just sharing the paid DLC. ;)
  2. no, there is no such project file available - and besides being a problem from the copyright side, this would be less helpful than you think, especially in case of the HF-sets. It might be somewhat helpful with other sets, but the scale of the HF-sets makes this difficult.


    The HF-Sets have a larger scale, which means that a lot of the structures need more tiles to be presented. As a result, there are more Tilesheets in the HF-Sets than there are in any other set, and the number of slots in a single tileset is limited.


    So you'll often need map-specific tilesets when using the HF-Packs, you can't simply use one "interior" for everything because that would lack half the tiles.


    And pre-fabricated tileset templates are a lot less usefull if you have to modify them to create half a dozen specific tilesets from it.


    Add to that the rules against piracy (which prevent you from sharing those resources in a project file) and you'll see why this idea is extremely problematic...
  3. Actually that was my first thought, then I read it up... He was planning to do it via blank placeholders actually so I don't think there will be copyright issues and such... It's like he's gonna build it up using the HF pack, then after he's all done, he's gonna distribute it but replace all the HF files with blank placeholders having the same filename


    But yeah, it might not be too useful as each person might want a different configuration anyways...
  4. Currently I'm solving the need for alternate tilesets by making multiple sets for each area/map type.  For example, most sane outdoor maps only need 1 type of tree, but the HF packs have many tree variations for outside maps.  However, the autotiles for building the outdoors are the same.

    My solution is to make many tilesets in the editor, named "Outdoors HF1 Tree 1", "Tree 2", and so on.  Each one has the same basic tiles for outside map making in autotiles, and some useful generic stuff in tabs B-E.  The only difference is that they all have different tree tiles(with appropriate passable settings for each sheet).  

    It actually works out pretty well in practice when they are sorted correctly, but it does mean I am up to around 12 "tile sets" so far with just outdoors, indoors, and town exterior sets.  I'm working slowly on dungeon/cave sets next.  Still, they take very little room in memory compared to graphics/ect, and users can always delete combinations they won't use.  So far I haven't hit any editor limits that get in the way of this method.

    Most "I need this custom D tab you didn't think of combining" are a simple matter of copying the preset with the closest configuration, and then setting up passabilities on only the single new tab you are setting up.  Which is a lot less work then doing it all from scratch.

    But I might be wrong.  Maybe I'm just really slow at setting these up and others can get a usable full set of maps with tabs B through E up in less then the 40 or so hours it's taken me to figure these sets out. *shrug*

    -----------

    On a sort of related note, I really wish the editor would support copying and pasting passable settings tabs B-E from one tileset to another, instead of only copying an entire tileset entry.  The rocks and trees in particular are becoming a nightmare to be consistent on between passable sheets.
  5. Actually, I've had this same problem, and I've avoided dealing with it for now as most of the work I've been doing recently in my project is scripting or UI related. But I'll be working more with tilesets soon and when I do, I'm going to run into this again. I'd definitely appreciate having a template to look at as a starting point.
  6. Moving this to product discussion.
  7. Massive bump, but it's still first page and the same topic, so hopefully I don't get in trouble for this.  *crosses talons and puts on best gryphon puppy eyes*

    I'm not anywhere near done getting all the combinations of sheets.  There are a massive amount of possible reasonable combinations in these two packs, and slow, busy gryphon is slow (but steady) at doing tilesets.

    I do however have enough combinations to post an early version of the project file. (with HF graphic dlc files removed, of course, in case that isn't clear enough already).

    The forum rules are pretty clear that event setups and maps are not considered resources, but they don't say anything about preset projects that have preset tile passabilities.  I'm wondering where I could post this.  Keep in mind I might be updating it later, and I am trying to share it as a "resource" for the HF DLC resource owners.  

    Any suggestions where I should post it?  

    It's late tonight, but I'll check this tomorrow sometime when I'm awake enough to write a proper sorted out thread post with documentation and all that jazz.  Goodnight all!