Hello everyone,
I' m new here in the forum and relatively new at RPG Maker MV.
I'm here to ask how can i make such skill, since i have tried using Yanfly great plugins but i have also encountered a problem.
First of all, i will post all links to Yanfly plugins i have used and the code of my ability.
Target Core
http://yanfly.moe/20...74-target-core/
Selection Core
http://yanfly.moe/20...ection-control/
I have made the ability in a way similar to Yanfly jump ability, which means that we' ll have three parts:
--- Part one: Transfer ---
<Learn Cost: 1000 JP>
<Learn Require Eval>
if (this._actor.level >= 24) {
value = true;
} else {
value = false;
}
</Learn Require Eval>
<Learn Show Eval>
value = true;
</Learn Show Eval>
<Learn Custom Text>
Necessario livello 24
</Learn Custom Text>
<Custom Show Eval>
if ($gameParty.inBattle()) {
visible = true;
} else {
visible = false;
}
</Custom Show Eval>
<Instant>
<setup action>
clear battle log
display action
perform start
wait for movement
immortal: targets, true
</setup action>
<target action>
action effect: user
se: Skill3, 100, 100, 0
motion skill: user
wait: 24
animation 117: user
wait: 24
opacity user: 0%, 24
wait for opacity
float user: 1000%, 1
wait for float
wait for animation
add state 163: user
</target action>
<finish action>
clear battle log
perform finish
wait for movement
</finish action>
--- Part two: Transfer State ---
<Cannot Select: All>
<Custom Leave Effect>
// Get the landing skill.
var skill = 518;
// Get the last targeted index.
var target = -2;
// Queue the forced action.
user.forceAction(skill, target);
BattleManager.forceAction(user);
</Custom Leave Effect>
--- Part Three: Materialization State ---
<setup action>
clear battle log
display action
</setup action>
<target action>
</target action>
<follow action>
animation 117: user
wait: 24
float user: 0%, 1
wait for float
opacity user: 100%, 24
wait for opacity
wait for animation
</follow action>
<finish action>
clear battle log
perform finish
wait for movement
immortal: targets, false
</finish action>
-----------------------------------------------
That being said, my problem is in the tag <Cannot Select: All>.
The Yanfly plugin works great as always so i may have did some mistakes of course, but... when my actor has the Transfer State (the second one above) and he's alone in battle (the other party members ARE dead), i have immediately the game over scene.
It could be possible that the enemy cannot select his target because of the notetag <Cannot Select All>? If so, how could i find
a way in order to have my skill works properly?
Also, i know that in database i could use the functions Eva and Mev but in that way the actor in question could be targeted by
any move that below such statistics... i other words, i want to make so that the skill never hit.
Thanks in advance and for your patience!
Hide ability FF4 (Bard)
● ARCHIVED · READ-ONLY
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I've moved this thread to Plugin Support. Thank you.