hiddenone's MV Resource Warehouse

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Started by hiddenone 1210 posts Page 27 of 61 View original ↗
  1. Thanks for these mate I've added your's and Avery's names to the credit board
  2. Hello, new user of MV, these sprites are fantastic! I'm currently working on a game that requires Tall Sprites and your Sprites are perfect!...though, I'm not exactly sure how to import them into the game? Can someone clarify what exactly I need to do, I'd really appreciate it!
  3. AMAZING WORK! Other than these few issues. I would just like to say that I love these 100% and I appreciate all the work you did on them! So glad they are available to everyone! Thanks!

    It seems that not all of the generator parts are showing up on the face images for some of the characters.
    Pictures
    Some of the not working images.
    NVPCQSS
    View attachment 81837 NK3IuhZ9TMCEs1jYcmy-ag.png udFh_SVvQHyLVC35q5NiyQ.png upx2amgXTh_-GTbeJoAJMQ.png

    There are others that appear to work like these for example.
    ifpgunegTRypghq1PT4k5Q.pngwpAt6k6cRfKAgtGQBiIY3A.png
    They seem to work fine in the sprite which is nice, but I don't know why they won't show up in face images. I made sure to put the files in there as well. Any ideas?
  4. Look at the size of that stinger! Well done, I like it. :) Keep up the good work.
  5. @M.I.A. You should probably consider getting that Summoning class ready. I came up with 'SV Saturday' for a reason. ;)
    @Tech097 It's hard to tell what's going wrong, but if there's only one sprite (like the tall sprite templates), make sure you have a $ at the start of the file name so rpg maker knows it's not a full sheet.
    @ItsPandora Unfortunately I haven't made face pieces for all my generator parts, which is why the skeletal mask doesn't have one... That said, I did put in the ones for most of the helmets. I'm not sure why you don't have them (I thought I put them in the main pack :unsure:), but you can also find them in this post.
  6. @hiddenone I do have most of the helmets I believe, but I did not take pictures of everything there, as that would have taken quit a bit more time. I do hope I get to see the face pieces in the future though. With that said, I still appreciate what you have offered to us all. Thanks so much.
  7. sv-saturday-banner_orig.gif
    I've got another SV battler today, and this one's a bit different than the other ones. Instead of being one of the default enemy designs, I decided to go with an RPG enemy staple: the wolf. It always surprised me that there wasn't a wolf battler, so I wanted to make one so that your heroes can face a dangerous pack of them in battle!
    wolf-grey-sv_orig.png
    Wolf recolors
    wolf-black-sv_orig.png wolf-brown-sv_orig.png
    wolf-red-sv_orig.png wolf-white-sv_orig.png
    wolf-tawny-sv_orig.png
    Happy game making! :rwink:
  8. Fighting packs of these will be fun, I am sure. Thank you! :) You're awesome, as always.
  9. But... but I have a wolf battler D:

    (And yours is so much more awesome! Great work on all the SB Battlers!)
  10. @Avery I actually saw your wolf battler and considered skipping making my own because of it, but my desire to make a puppy won out in the end. :guffaw:
  11. I love SV Saturday :D These look great and I can't wait to try them out as puppies from Averys wolf :D
  12. Hey! I'm interested in knowing what the TOS is for the tall sprite bases. Is it ok to use them for my game project over here? https://nyakochan.itch.io/monster-girl-university

    I really like them and would like to give whoever made this some credit. And I want to know if it is ok to use commercially?
  13. @nyakochan Terms for my tall sprite bases are the same as for the rest of my stuff, you're allowed to use them commercially in an rpg maker game as long as you credit me. So feel free to use them in your game.:rwink:
  14. hiddenone said:
    @nyakochan Terms for my tall sprite bases are the same as for the rest of my stuff, you're allowed to use them commercially in an rpg maker game as long as you credit me. So feel free to use them in your game.:rwink:
    Awesome! Should I just link back to this page and call you hiddenone?
  15. @nyakochan Yep, that'd be fine.
  16. That wolf is absolutely perfect, I always want to have a wolf main character because wolves are cool, so I'll definitely use that in the future.
  17. Nice work. I can have my entire party transform into wolves during battle or summon a wolf to attack enemies. So many possibilities. Love your stuff.
  18. Nice. I've tested these resources and I have two questions.
    1. How do I get the fox face to show up, cause it just shows up as invisible like this (the wolf, tiger, and lizard/dragon face work just fine):20180205145957_1.jpg
    This is kind of spooky! :o

    2. How do you import the sprite sheets for the beast kids into your game, cause like in the image above, the sprites themselves don't seem to change with these beast faces.

    I'm asking because I plan to make a game that involves a world of anthropomorphic wolf and fox characters (maybe some other animals like tigers for variety's sake.)

    Thanks in advance.
  19. @MrAleuMcBalto Hmm, that is an odd issue if all the other faces do appear. :unsure: I'm not quite sure why that would happen, so all I can suggest is to double-check that your MV is at least version 1.3.2 and that the face pieces are showing up in the generator folder. As for the beast kids, they're not set up to use in the generator so you just need to put them in the characters folder of your project.
  20. hiddenone said:
    @MrAleuMcBalto Hmm, that is an odd issue if all the other faces do appear. :unsure: I'm not quite sure why that would happen, so all I can suggest is to double-check that your MV is at least version 1.3.2 and that the face pieces are showing up in the generator folder. As for the beast kids, they're not set up to use in the generator so you just need to put them in the characters folder of your project.
    Yes, the sprite problem is solved, but the fox face is still not showing up. My MV appears to be version 1.5.1, and the face piece is in the generator folder. So, I dunno. :/