I'll make this quick:
Open your RPG Maker Ace, set up a Troop, mark all enemies with "Appear Halfway" (right click on the enemy and check the option), remember, all enemies. Run the battle. Then you see what i'm talking about.
For who doesn't want to try: nothing happens, as soon as the battle starts, BOOM, you win. Just like that.
I seriously need a way to fix this (very annoying) problem. Any suggestions? :)
P.D: what i'm trying to do is an "enemy appear animation" but in order to do that i need to fix this problem... or a script that can do that (i haven't found one tho)
Thanks in advance.
Edit: funny that this doesn't occurs in RM2K... oh, Enterbrain.
Hidden enemies causing instant victory
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That option only works if you have something you wast to show up in the middle of a battle, with something else ALREADY in the battle, like a boss summoning up minions in middle of a battle.
My suggestion is set he enemy graphic to nothing then use the battle events in the troop to "Enemy Transform" paired with "Show Battle Animation" to make it seem like the enemies are appearing into the battle. -
The option you're using is named "appear halfway", not "hidden" - as the poster above stated, it's there to have enemies arrive in the battle after some time, and if there is no one to fight at the beginning of course the battle ends.
One more thing you should know before doing anything else:
Several of the custom battlescripts (those are usually used to give different grafic types in battle) require the correct setup of the enemies (and actors if you place an actor sprite on the battlescreen) before the battle starts - having enemies transform or be summoned often breaks those custom scripts.
So if you're using something other than the default battles, you always need to keep in mind possible compatibility issues. -
Hm. That's a good idea, Hasu. I'll try that.
But still, i think it's somewhat dumb that this happens while in other versions of RPGM it does not. But Enterbrain is like that.