Hi everyone.

● ARCHIVED · READ-ONLY
Started by RobotPolarBear 5 posts View original ↗
  1. Hi. I created this account about a week ago, but kinda procrastinated on making an introductory post until now.


    I mostly use XP (I've also got VX Ace but I'm not quite as experienced with it), and I've been learning the ropes of it since 2009-ish; I'm pretty good at using the engine itself, and I'm an ok writer, but my spriting and coding skills are very much subpar. I finally started making my first proper game, a story-oriented RPG called Ingrid's Rhapsody, in mid-2014, and I'm close to finishing a rough version of it, although because of my aforementioned weaknesses, I do need to emphasise the "rough" part here. My main motivation for signing up was to see if I could get some help with polishing the game up a bit, maybe get a team together; otherwise I'll probably spend most of my time lurking, although I'm definitely up for helping anyone who needs story/character advice.


    Anyway, I hope I enjoy my time here and don't annoy too many people :p
  2. Welcome to the group!

    You'll have more luck with getting a team together if you get out there and get yourself known than you will if you just lurk. :p
  3. Heya, welcome to the forums.


    Continuous Improvement is the name of the game (and a very hot business slang...).


    Outside of Cadh's solid advice of participating (don't confuse this with contributing)  in the forum you'll also want to level set your expectations on what you can gain in general from this community.


    First, opening your game for feedback en masse will give you the opportunity to see what other minds think of your product. Developers have a LOT of tribal knowledge while making their game and often overlook, or make assumptions, on the design and assume it'll be perceived the same way universally. Letting a bunch of people test it gives you insight on how they are approaching your game.


    Second, when seeking out a team you'll want to have a laundry list of objectives that have tangible goals. "Improving" isn't tangible enough. When working with a team for free it's a rough job to motivate other people to continuously dedicate their spare time towards your project. Having solid deliverable objectives gives them finish lines to work towards and you can justifiably celebrate when they are reached.


    Third, by looking at how other developers are making their threads/games you may get some insight on ways to improve your own.


    That's a lot to read. Ultimately, best of luck and congratulations on having a game already near completion! 
  4. Welcome!


    It seems as though the best way to improve on game development is to finish a project no matter what, so you are headed in the right direction. I wish you luck.
  5. Hello and welcome to the herd! (=