Help with Yami Engine Ace - Overlay Mapping

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Started by OtakuJimmy 12 posts View original ↗
  1. Can someone help me with this, I have the script in my script editor and have created the files in the way the instructions say I need to but when I load my Game I can't see any of the overlay layers that should be appearing. I've attached several screenshots to show how I have things set up.  RPG Maker VX ACE Graphics Folder.pngRPG Maker VX ACE Overlay Folder.pngRPG Maker VX ACE Script Editor.pngRPG Maker VX ACE.png
  2. Try clicking to make the parallax image appear on the editor, in the map options, maybe it will help you to see whether it's working as it should.
  3. I have tried that and the parallax images does appear, but that's not what's meant to happen, the script should load the layers from the overlay folder automatically, meaning I should have a second layer appear above the ground layer which is some trees which are in file "para2-1" as seen  in the screenshot I posted that shows contents of  the overlay folder. Here's what the instructions included with the script say "

    Create a folder and name it in Graphics Overlay.

    Put all of your overlay into Graphics / Overlay.

    Your overlay file will have the name: "Filename Prefix" + Map-ID + "-" + Number

    Which "Filename Prefix" is the one you will config below

    Map-ID is your map's ID

     Number is 1, 2, 3, ... for using Overlay Variables.

     

     Example: Graphics/Overlay/ground2-1.png

    Which means this will be ground layer, for map 2, variable = 1

     

     Light / Shadow must be. Jpg

     Parallax / Ground must be. Png"

     

     I don't see what I'm doing wrong as I'm pretty sure I've followed these instructions exactly, as the screenshots show the folders and me naming the files as the instruction say. 
  4. I'll post a YouTube link of a tutorial of what should happen if you skip to the last 2-3 mins you'll see what I want to happen, the vid is for VX, as is the script in the vid, but as it says in the description I have the modded version of the script for VX ACE which is meant to work in the exact same way.  link is:



     
  5. I've moved this thread to RGSSx Script Support. Please be sure to post your threads in the correct forum next time. Thank you.


    LegendarySpardaX, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.


    Please post a link to the script you are using.


    Can you confirm that you are using the correct case for the filenames? Should it be Ground or ground?


    Can you show a screenshot of the script, at the point where you've entered the variable and/or switch ids that should be used?


    Can you confirm that those variables and/or switches are correct at the time you are expecting the parallax to be visible (use F9 to enter Debug mode where you can see what they are currently set to)?


    Can you confirm that those variables and/or switches are not being used for anything else - either in any of your events or common events, OR in any other scripts you have added to the game?
  6. The link to the script is: http://www.mundorpgmaker.com.br/forum/index.php?topic=120881.0

    The site is originally in another language so it needs to be translated, which in I did in Chrome, the script should also do everything automatically as long as I have them in the Overlay folder that I created, the site also has some screenshot examples of what to do, and as far as I can tell I've done everything as those screenshots show, as you can see from the screenshots I already uploaded that show the file directories, This is an extract from the script that explains what to use for the prefixes for the files, the quoted words are what should be used for the prefix for each file name, 

      LIGHT = "light"         layer's Light # filename prefix

      SHADOW = "shadow"       # Shadow layer's filename prefix

      PARALLAX = "pair"        # Parallax layer's filename prefix

      GROUND = "ground"       # Ground layer's filename prefix

     

    As I have with my ground layer in my files I have it called ground2-1.png which is what the script says it should be called as seen from the extract here and the extract for the script that shows the  instructions which I included further up in previous comment.  I'm not using any other additional scripts. 
  7. You didn't answer my questions about switches and variables.


    That is very likely to be the problem (as it is with most people who have issues with overlays not showing up when using this script).


    Did you set the correct switch and variable IDs in the script? Did you name them in the game so they're not used for another purpose?
  8. Sorry I didn't answer the question about switches and variables, but I didn't know you had to set variables in the script I thought they were already set, could you please give me some more info on how to set them, I'm new to overlay mapping so have never done any before which why I am so confused with this script since from what I can see I only have to set the files up then the script should automatically find them and do the rest from this which is written near the top of the script "This script based on Hanzo Kimura's idea. This will automatically load map's Overlay map by ID, and a map can have more than one image per layer, so you

     Do not have to create two or more map just for day / night or When an event occur.". Do I need events in the game itself to trigger the overlays? as the only event i have at the moment is the default one that sets the starting position of the character. 
  9. It's all explained in the script documentation. Yes, they do have default values. But if you haven't reserved those switches & variables for the script, and go and use them for something else, then the script will not work the way it should.


    Just read more carefully through the script documentation. It will tell you everything you should do. Also check where you downloaded it - there are usually more screenshots, Q&A, instructions, and sometimes even a demo, on the scripter's thread or blog entry.
  10. Okay, just had another attempt at this and still can't understand it, I checked the screenshots on the link and they only seem to show exactly what I have done, and there is a demo available but that's for VX not VX ace so i cant open the demo to look at how things are being done. I'm pretty sure the switches haven't already been

    set anywhere else as I'm using a brand new project to try this so I haven't added anything or edited any switches as far as I know, also when i do try to use the F9 to enter debug mode all Switches and variables are set to off, but nothing seems to happen even if I turn them on. 
  11. Okay, I've solved this, firstly I had commented out all the code so the script wasn't even being called, so I uncommented it  but it then turned out it was the script itself when I copied and pasted it it screwed it up, so i hated to go through and paste it bit by bit when there were errors. 
  12. LegendarySpardaX, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.


    I've seen a few people not copy/paste the script properly, but it usually causes the game to crash. If it continues to have troubles, I'd suggest deleting it altogether and doing another copy/paste of the entire script, rather than a "patch-up" job, as you may still have missed some things.


    This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.