So I was hoping to emulate a message bust or portrait using already available codes and options for displaying the face graphic in message windows, because I have no clue how to make the character creation plug-in I'm using (SumRndmDde's Character Creator EX) be compatible with GALV's message bust plug-in. Right now, I'm only editing the rpg_windows.js codes, and I've also altered the Face width and height in Yanfly's Core Engine plug-in, and this is how it looks now (the grey background behind the image is just for checking):
Spoiler

But I want it to look like this, as it does using Galv's plug-in:
Spoiler

Yyyes, those screenshots were taken at different times.
The reason I wanted to emulate it without using the message busts plug-in is because I don't think it's compatible with the character creator plug-in I'm using, and I don't want to take out either of them :( Since Character Creator EX seems to work using the normal face image (the default square one) I was hoping to try if it would work if I change the face image's size and positioning instead to look like a message bust instead of a little square image.
I only changed this so far in the rpg_windows.js file:
Code:
Window_Message.prototype.drawMessageFace = function() {
this.drawFace($gameMessage.faceName(), $gameMessage.faceIndex(), 0, -100, 200, 300);
ImageManager.releaseReservation(this._imageReservationId);
};I changed the y value (-100) to bring the image up, hoping it'd go outside the window box, and then I added 200 and 300 for the width and height to see if it'd work; nothing really changed when I added that. I also changed the face graphic sheet to fit eight 200x300 images in it. Besides those, I only really changed the YEP Core Engine plug-in and Message Core plug-in values.
Please, I would really appreciate the help!! If anyone knows how to solve this or knows a character creator plug-in (customizable hair, eyes, etc) that works with message busts or just really knows an easier way through this ordeal, please let me know! Thanks so much!

