So, i don't know where to post this, so move it if necessary.
Well, i wanted to know if there is a way which healing items don't consume when the HP or MP is full.
Maybe it's simple and i don't realize but thanks. :)
Help with items.
● ARCHIVED · READ-ONLY
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By default the healing items do not consume when your HP or MP is full.
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If i use it right when I begin testing it wont happen but after a fight, I try to heal one time and it keeps on consuming.
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Can you show us a screenshot of the item? And if you have it linked to a common event, can you show us the common event as well?
Susan's right - if your HP is already full, by default, it won't consume the item. It's either having SOME effect, or you might have a script that's changing the behaviour. Have you added or changed any scripts that might affect this? -
Thats supposed to happen since its a item. Just set Consume to no.
It should stay in your inventory then. -
100LittleDreams, if you set Consume to 'No', the item will stay indefinitely in your inventory until you sell it.
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Isn't that what they are asking for a reusable item?
If they mean an item to heal the whole party then it should be set to "all allies".
As far as I can tell by the info the OP has given is that the item is for a single player use. -
No, that's not what's being requested. What the OP is after is a normal healing item that is consumed upon use, but if you don't NEED to use it (ie - use a HP restoring item on someone whose HP is at max already), the item isn't consumed. If the actor DOES need to use the item, it should be consumed.
The default system DOES stop it being removed if it's used on someone who doesn't need it. So there's something else at play here. -
Not exactly.Isn't that what they are asking for a reusable item?
It's about that the item should not be consumed if the actor is at full health and doesn't need it, but should be consumed if the actor is wounded. -
There must be a custom script causing the bug or the default script has been changed.
I just tested it in my project and the item is working as it should. -
Metereo, I find it odd that you mentioned this :
"...I try to heal one time, and it keeps on consuming."
Do you mean to say that if you use the item once, it will decrease by more than one at a time? -
Yeah, I thought that was worded a bit strangely too, which is why I asked for a screenshot of the item and the common event, if there is one.
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For example, my mp is 5/10, so i use a potion that recovers mp, but when is full and i press the button again, it consumes another item. (Sorry for causing troubles with my english, it's not perfect )
Here's a screenshot of the item and my scripts:
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It might be because you placed the healing into the effects area - usually when you change the damage formula to "MP Recover", then the amoutn to be recovered goes into the damage formula.
Your potion is still being consumed because it isn't a simple recover potion, it has additional affects as far as the engine is concerned. And it thinks that you need that effect even if you're full MP.
Remove the effect and use only the damage formula to recover the MP. -
Actually, Andar, the item with the same settings as what Metereo posted still does not consume when used on a character with full HP/MP if you are using the default scripts.
Metereo, you can remove the effect as Andar recommends, however, if you are still having the same problem, I will advice you to remove your scripts one by one until only the default scripts remain, in order to see which script might be causing the problem.
I did notice that you have Command Manager script (presumably from Hime), as well as a menu add-on. As far as I know, the menu part is already integrated into the Command Manager script in the latest version, so you should probably start by removing the menu add-on script first. -
Well, had to go a little far but i solved it. I had a backup of my project and I tested the item there and it worked just fine. I don't know what was the problem but it's solved by now. Thanks for all the replies! :)