Help with Graphics issue

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Started by xShoot4WarAmpsx 7 posts View original ↗
  1. So I have been having this issue lately where I make multiple events to have a big graphic like a gate or something but the events have spaces between. I have uploaded an example. How do I fix this? Thanks in advance

    Untitled.png
  2. If I had to guess...  I'd say the images were "centered" instead of pushed completely to the edges of the tiles they're meant to be up against.  It also looks like you're using a different version of the gate that comes in VX Ace...  There's a default larger gate in the set that sets down as a single image in an event.  It's called "!$Gate1" in my folder.  Perhaps you need to rename yours to that same name for it to work properly?

    I'm not sure exactly how you get tiles to be "bigger", but I think it has something to do with the ! and the $ in front of the name.  As the large monsters also have the $ in front of their names.  The $ might denote size (as in, larger than a single tile) and the ! might denote that it's got 12 frames of animation (as seems to be indicated by the default 1 tile doors with the ! in front of the names).

    That's just my guess though.
  3. FYI, the event graphics always look like they only take up one tile in the editor no matter what the actual size of the graphic is. You'll need to actually play it to see how it'll really look.
  4. Sharm, he's got a screencap up of the actual game and how it actually looks...  The larger door graphic would only take up a single tile when placed...  But in practice it takes up the same amount of space as all those events.  I'm thinking he just needs to rename the resource and it would work fine.
  5. Ah! Renaming it did fix the issue. Now it takes just one event instead of 8. Got a bunch of extra stuff and it bugged me it was all over the place so I renamed all the graphics to be together without realizing it was like that for a reason. Thanks Tai_MT
  6. Why are you using multiple events? Those big door sprites should require a single event and when you play the whole door will show.


    What are you trying to achieve by using many events? If you MUST go that way, show us what it looks like when you edit the event and double-click the image to choose the sprite. You could have the character sheet set up incorrectly.
  7. If that's the case... you'll want to rename all the stuff back.

    $BigMonster1

    $BigMonster2

    $Coffin

    !$Gate1

    !$Gate2

    !Chest

    !Crystal

    !Door1

    !Door2

    !Door3

    !Flame

    !Hexagram

    !Other1

    !Other2

    !Other3

    !Switch1

    !Switch2

    Renaming it all back should fix any issues you may have with them in the future ^_^