Help with enemy spawns

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Started by HCM 8 posts View original ↗
  1. hey guys I am pretty new to RPG maker but I am still learning. so I have maps before even considering the enemy situation. I want to be able to have enemies randomly placed through out the map in specific regions. the problem is the only way I can find or figure out how to do it makes it so you can't see then monsters until the batter starts. Is there anyway to set up regions for monsters to randomly spawn in and still be visible in game? 
  2. Im not sure i get it. You want to see the monsters on the map but still have a random encounter after you touched the monster. Is that what you mean?
  3. maybe thats why I can't find anything about what I would like to do. I am not fully sure how to describe it. I guess at it's core I would just like to be able to have a room or dungeon have random enemy spawns in it so that every time you enter or play again it is a different experience. howeer the only way I can figure out how to get close to dothing this is by doing random encounters like in this video https://www.youtube.com/watch?v=pYwbEYOiE9g  but it's not what i'm looking for. I would like to have something similar to this https://www.youtube.com/watch?v=GlJfjvYMsyM where you can see the enemy and it will walk around randomly until your near it, but have random spawns so that it's not always in the same place or so that I wouldn't have to manually place every single enemy. does that better describe what i'm going for?

    as for a game that dose what I am looking for would be like the infinite dungeon in ADOM. it's not an rpg maker game but it has the idea i'm looking for. that particular dungeon is always different all the monster spawns are random and different. 
  4. not necessarily the random dungeon but the random enemies yes, I will give that a look thank you :)
  5. Youre welcome. :)
  6. An alternative is to have your visible enemy on map with whatever generic graphic you choose.

    In Map Properties specify a range of troops for each region.

    In the event command for the enemy select 'Battle Processing (3rd tab of Event Command Menu).  Simply check 'Same as Random Encounter'.  Job done.

    This will mean that every encounter will always choose randomly from the troops you have designated, whether you are on the map for the first time or for the 100th.
  7. Tsukihime has a script for random event placement - because that is what you really after: random event placement for the special case where the events are portraying monsters. You can find it on the master script list or in her blog.


    If you do not want to use scripts, you can make something similiar with a two-page-event.


    First page set to autorun, containing event code that will select a random position on the map and transfer the event there, then using a self-switch to change to the second event page.


    Second event page set to event touch, triggering battle process on touch, and using autonomous movement to move that event around in whatever way you want. Add an erase event command in case battle is won.


    If you're new, I suggest you follow the link in my signature and work through the tutorials there.