So, what I want to do is make a battle branch where if you lose, the character falls over (but doesn't get a game over), so I was using the Set Movement Route to do that. When I create an empty event with only the sprite changing it works perfectly fine, but it seems like when I try to use it with any kind of conditional (tried using switches as well) it doesn't work at all and turns my character invisible. Any idea what I'm doing wrong?
Help with changing walking sprite to damage sprite after battle
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the damage sprites are one-directional by default, with the other three directions being invisible.
in an event, you can select the direction and activate direction fix to prevent the invisible sprites from being activated, but with the player itself that is not possible and it'll turn invisible based on the direction the player is looking or travelling.
shortest solution would be to open the sprite in an image program like GIMP or photoshop and then copy the three damaged-sprite-cells to the other nine empty cells, so you have the damaged sprite in all directions.
might be a bit tricky until you learn how to use grid and snap to grid functions in the image program...