Hi!
I started using RPG Maker XP only a few days ago and i am having a few problems. The biggest one is the battle system. I dont like enemies graphics. I love games like Aveyond where you see a monster moving on the map and when you battle it their graphics dont change. I dont really know how to explain what i want help with. :) Maybe someone could just tell me how to use graphics like this: http://i1134.photobucket.com/albums/m606/lol_xd123/063-Beast01.png . I tried to import it and use it as a battler graphics but i cant. I want my battle to be like this: http://www.rpgfan.com/pics/aveyond2/ss-007.jpg . Please help me. >_>
Help with battle system
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For a side-view battle system like that which uses sprites, you'd want to use a script. I am not familiar with the scripts RPG maker XP has, but I am pretty sure there are some side-view battle scripts for it.
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What you're looking for is a Sideview Battle System Script. There are many of them, but when it comes to XP I normally would suggest Takentai:
http://www.gdunlimited.net/scripts/rpg-maker-xp/custom-battle-scripts/sideview-battle-system-tankentai-xp
Instructions on how to place and use the script should be found on the site as well. However if you still don't fully understand how it works, I can go through it for you :)
http://www.rpgmakervxace.net/topic/4646-the-tankentai-for-ace-guideerror-collection/
Or I could give you this. It's for Ace however, but it should give you an idea about how to animate the battlers you want :)
I hope this post helps! -
Thank you very much for fast replies and help. :) I like the script you suggested, i think that is exactly what i want. :)
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I've moved this thread to RGSS Script Requests. Please be sure to post your threads in the correct forum next time. Thank you.
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I am sorry. I didn't know where to put it. :) I have another question. I wanted to use map where the batlle is happening as a battle background. I found this script:
- module Map_battleback_settings
- On_switch = 1
- end
- class Spriteset_Battle
- include Map_battleback_settings
- #--------------------------------------------------------------------------
- # * Get Battle Background (Floor) Bitmap
- #--------------------------------------------------------------------------
- alias xypher_map_battleback1 battleback1_bitmap
- def battleback1_bitmap
- if $game_switches[On_switch]
- create_mapbattleback_bitmap
- else
- xypher_map_battleback1
- end
- end
- #--------------------------------------------------------------------------
- # * Get Battle Background (Wall) Bitmap
- #--------------------------------------------------------------------------
- alias xypher_map_battleback2 battleback2_bitmap
- def battleback2_bitmap
- if $game_switches[On_switch]
- Bitmap.new(1, 1)
- else
- xypher_map_battleback2
- end
- end
- #--------------------------------------------------------------------------
- # * Create Battle Background Bitmap from Processed Map Screen
- #--------------------------------------------------------------------------
- def create_mapbattleback_bitmap
- source = SceneManager.background_bitmap
- bitmap = Bitmap.new(Graphics.width, Graphics.height)
- bitmap.stretch_blt(bitmap.rect, source, source.rect)
- bitmap
- end
- end
I put it in the scripts tab, but it doesn't work. Maybe i should change something or put a switch somewhere?
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Please post new questions in new threads. When a question is answered, hit the Mark Solved button on the most appropriate answer, or report the thread so the mods can close it.
Closing.