Help with a Mario & Luigi battle system

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Started by Calliestar 6 posts View original ↗
  1. So uh, I was wondering if this was possible?

    [embedded media]

    (video as an example)

    bascially, how do I get timed attacks and how do I make it so you can dodge enemy attacks? I'm also looking for something that will make your character move towards the enemy as they attack so they don't look stationary.
    upload_2018-11-4_17-8-9.png
    upload_2018-11-4_17-7-43.png
    (A quick visual for reference)
  2. It would help much more if you describe the game mechanic in detail.
    around here the different systems are described in terms of the game mechanics because not everyone has played every game, and your short description could be everything from a CTB (charge time battle) to ATB (active time battle) or QTE (quick time events) in a regular battle to a few more.
  3. You will definitely need to describe this system and how you think it should be implemented. There have been issues in the past where people just asked for an FFX battle system and got what they asked for...but not what they wanted, as both they and the coder didn't agree on what that meant.

    Also anything is possible, if you can code. But it will not be easy. If you've never made a game before forget trying to do this now, instead make something that uses the system that is already in the engine. Then once you get experience with that, the try something more advanced.

    And if this is for the IGMC, forget it. Unless someone has a plug-in already made, battle plug-ins take months to write, so there's no way someone could code this before the IGMC deadline for you.


  4. Say no more :)
  5. Renkai141 said:


    Say no more :)

    Thank you! And I found other plugins that would help complete the idea.
  6. Calliestar said:
    Thank you! And I found other plugins that would help complete the idea.
    Goodluck, I'm a horder so if you find any results I'd like to hear them as well :)