Help with a crash in Reedo's Side Battle

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Started by diablodevil2 7 posts View original ↗
  1. Main Script;

    http://forums.rpgmakerweb.com/index.php?/topic/18189-rssbsace-reedos-simple-side-battle-system-ace-edition/

    Other Scripts in order above it;

    http://yanflychannel.wordpress.com/rmvxa/core-scripts/ace-core-engine/

    http://yanflychannel.wordpress.com/rmvxa/battle-scripts/ace-battle-engine/

    http://yanflychannel.wordpress.com/rmvxa/menu-scripts/ace-menu-engine/

    http://yanflychannel.wordpress.com/rmvxa/menu-scripts/ace-menu-engine/party-sized-menu/

    http://yanflychannel.wordpress.com/rmvxa/menu-scripts/ace-save-engine/

    Link to Demo data;

    RTP left out: https://app.box.com/s/94qxi0v35mdauqbv7409

    Problem;

    Picture: http://imgur.com/7bCM48f

    In battle (Use the switch to start one in demo)

    When using a skill with a formula that has a chance to apply a 'cannot move' state on the user, the game crashes. (Try 'Doesn't Work' in the demo, it should apply the Stun state about half the time with the current formula)

    Line 586: No Method Error occurred; undefined method 'reedo_guard' for nil:NilClass

    Normal movement states to seem to work. (The skill "Works" applies health re-gen correctly)

    Thanks for taking a look! I appreciate any insight. c:
  2. Please provide a screenshot of the error message - often part of the error data gets lost when retyping it.


    Did this happen on "new game" or only when you load an old savegame?
  3. Mm! I was missing a question mark.

    http://imgur.com/7bCM48f

    But yep yep, new games, continued games, etc. That demo was made using the scripts just to replicate the bug.
  4. usually the "undefined for nilclass" errors appear when a script hasn't been properly setup (which needs a new game), that's why I asked.


    If that's not the case, then it is almost surely an incompatibility between two (or more) scripts.


    I suggest placing the backtracer into your project to identify all scripts that contributed to the error sequence, and then start reordering them to see if that solves the incompatibility.


    http://www.himeworks.com/2013/06/09/custom-main-full-error-backtrace/
  5. Alrighty, here's the console printout;

    http://imgur.com/XmgUgxd

    It seems like it's all related to default scripts though. I thought I'd see if maybe you or anyone else had advice before I started moving them around. Thanks again. c:
  6. No, in this case look through Reedo's original topic to see if someone has similiar problems, and request help there - it doesn't look like incompatibility, and then it's most probably a bug in the script itself - and that needs to be adressed by the script's author.
  7. *sigh* Apparently I've missed several notifications from July and August, sorry about that.

    My guess is that this is a compatibility issue.  I'll need to download your example project to find it.

    I'm actually not entirely surprised as I was expecting some minor conflict with Miss Yanfly's work.  In the past it was all simple matters of her re-using the character objects in ways I could not anticipate and I just had to modify my script to take her's into account.

    I don't have Ace installed on this PC though, so you'll have to give me some time to get it installed and licensed on the new computer (I also want to move it to a Steam account so I have to get ahold of customer service).

    I'll follow up on the main thread when I've got something.